Are there any geometries that Mirror Geometry canNOT mirror?
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in The Commons
...sadly yes, and it's the denim jacket in dForce Urban Streetwear for G8M. The buttons were not mirrored, which makes the result the same as using the x-scale -100% trick that other fellow members taught me (and that's the reason why I bought Mirror Geometry to try my luck). I followed the instructions but still failed, maybe it's my problem... much appreciated if anyone can share how to mirror clothing with buttons using Mirror Geometry
Comments
If buttons and buckles on outfits are separate geometry attached with rigid following then they're not going to be affected by editing geo on the jacket. You need to mirror them individually or simply reattach them by hand this time in the right places.
Unparenting the buttons from the old follow nodes should be enough, but you will have to create new nodes for reattaching with the geometry editor. That's the time consuming part.
To properly save a wearable preset it needs to be saved whilst loaded on the figure. This setting never saves the figure highest in the hierarchy tree. Anything rigged is considered a figure so it did skip the jacket (a figure) and saved everything lower in the hierarchy.