Morphs on Geografts... how?
Well... that's the question. I'm trying to add a geograft to a figure, and indeed found some tutorials explaining how this basically works. A bit lacking on explaining why some things don't work... but, hey, you cannot have everything.
So I got my geograft integrated seamlessly, and it follows the figure's own morphs smoothly.
Now I want to shape the geograft, so it it better fits poses. Posing the graft isn't really an option, but sculpting it accordingly and adding that to a morph would work well.
But... how do I do that? I haven't found a way to add a morph to a geograft... and no explanation.
It should be possible. It works on other fitted items like clothes or hair... and it does work on existing geografts like the genitalia.
So... please? Help?
Comments
Morph Loader Pro should have an option to load morphs for Geografts, from the Load Morphs For button.
Thank you. It did. And I'm quite sure I already tried that and it didn't work. Now it did. No idea why.
Daz certainly is a great program with a lot of potential... but the documentation is a bit lacking.
Edit->Obj->Morph Loader Pro
Are you bringing your obj in from Hex or Blender or something else?
Are you getting a vertex order problem or just nothing happening for the new slider?
Also which hair? I HAVE done this with hair, but not all hair will it work with.
To make the morph, try with both the figure and geograft at base resolution. Detach [unfit] the geograft, shoot that over the bridge to Hexagon, make the morph. Then shoot it back over the bridge to D/S and create the morph. Providing no real changes were made to the mesh, it should happen, zero and save the morph. Then attach [fit to] the geograft to the figure, reapply the normal high resolution.
n.b. it is a good idea not to morph too close to the seam allowance of the geograft.
Sure, but I've had it with Hex crashing, Blender is the way to go.
Yes Blender has improved its interface a lot and certainly has a lot to offer. However, what Hexagon has with D/S is called a working bridge. If you have mastered the export settings for an .obj export to import into Blender; and back out from Blender to import into D/S, wonderful.
Depending upon the edition, and the settings used, .obj files exported from D/S have some terrible things happen to them going by the readings in Hexagon. {Generally speaking with regard to the surfaces} The figure bridged over to Hexagon will be one mesh and have all the surfaces reading correctly. Tip: For cases wherein an .obj export and import into another program is not working well, one can bridge the figure into Hexagon, then export out the .obj from Hexagon. Import that .obj into the other modeller {i.e. Sculptris or whatever} to mold a morph, export that out as .obj. Import that into Hexagon. Then [careful that the names match] bridge that morphed mesh back into D/S to create the morph.
Yep, that kind of bridge to Blender for sculpting morphs would be very welcome and, as it happens, someone is working on one (it has been mentioned in the Blender forum here).
That would be lovely :-)
I'm using Blender and ex- and import as an OBJ. I make sure vertex order is kept intact.
My problem was trying to apply the morph to a fitted geograft. Works fine now with unfitting it first, applying the morph, then refitting it.