dForce Ventilator

MescalinoMescalino Posts: 436
edited May 2021 in The Commons

So i have a character with a dForce duster. This all works fine.

Now i want to create wind so the bottompart is blownin the wind. I created a ventilator asuming this is what is for but i cant get the desired result.

It looks like it blows wind then halfway stops blowing.

Is there a tutorial or a trick i am missing?

 

Thanks

After some extensive search i found:

 

Post edited by Mescalino on

Comments

  • RGcincyRGcincy Posts: 2,839
    edited May 2021

    If you are talking about the dForce wind node, thee are falloff zones for both diameter and length which may be playing a role. If you could post an image of your viewport with the wind node selected and in the parameters tab set all the opacity parameters to 100% (so all the zones are visible) that would aid providing help. In the meantime, a couple of examples:

    Wind Node

    Creating Blowing Curtains 

    Flying Cape

     

    Post edited by RGcincy on
  • MescalinoMescalino Posts: 436

    RGcincy said:

    If you are talking about the dForce wind node, thee are falloff zones for both diameter and length which may be playing a role. If you could post an image of your viewport with the wind node selected and in the parameters tab set all the opacity parameters to 100% (so all the zones are visible) that would aid providing help. In the meantime, a couple of examples:

    Wind Node

    Creating Blowing Curtains 

    Flying Cape

    Thanks for your reply. I Have it working now. The fall of zones in combination with a way to low wind M/Ph setting was the problem.

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