having problem with clothing part please help

I am having trouble placing the jacket over the hoodie, it's getting messed up like this, can anyone please help me!

 

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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,781
    Unless it was designed to fit like that you are going to have issues. You could try using the geometry editor and hide the polys of the hoodie under the jacket.
  • SickleYieldSickleYield Posts: 7,644

    pritam9224 said:

    I am having trouble placing the jacket over the hoodie, it's getting messed up like this, can anyone please help me!

    Hi!

    Obviously, of course, I have to shill me and Riversoft's product that helps layer clothes:

    https://www.daz3d.com/rssy-ultimate-clothing-fixer

    But if you have no budget, there are still options.

    If the jacket does not have morphs in  your Parameters tab, you might be able to dial in morphs from the character underneath (Genesis 8?).  For instance, if you dial in Body Size, then zero it out of the figure, and then turn on Show Hidden in your Parameters settings, you can still see Body Size in the jacket, and you can dial it on to make the jacket bigger.

  • HylasHylas Posts: 5,070

    You can try applying a smoothing modifier to the jacket, collision item hoody.

  • benniewoodellbenniewoodell Posts: 1,986

    SickleYield said:

    pritam9224 said:

    I am having trouble placing the jacket over the hoodie, it's getting messed up like this, can anyone please help me!

    Hi!

    Obviously, of course, I have to shill me and Riversoft's product that helps layer clothes:

    https://www.daz3d.com/rssy-ultimate-clothing-fixer

    But if you have no budget, there are still options.

    If the jacket does not have morphs in  your Parameters tab, you might be able to dial in morphs from the character underneath (Genesis 8?).  For instance, if you dial in Body Size, then zero it out of the figure, and then turn on Show Hidden in your Parameters settings, you can still see Body Size in the jacket, and you can dial it on to make the jacket bigger.

    I didn't know this existed! Glad you posted this, definnitely something I've been looking for to help with these kinds of issues. 

  • Richard HaseltineRichard Haseltine Posts: 102,730

    You could also add a push modifier (Edit>Figure>Geometry>Add Push Modifier) to the underlayer, give it a negative offset in Parameters to hide all of it, then add a Push Modofier Weight Node from the Create menu and use the Node Weight Map Brush tool in Subtract mode to paint out the areas you don't want to be moved.

  • pritam9224pritam9224 Posts: 53
    edited May 2021

    FSMCDesigns said:

    Unless it was designed to fit like that you are going to have issues. You could try using the geometry editor and hide the polys of the hoodie under the jacket.

    thanks bro

    Post edited by Richard Haseltine on
  • pritam9224pritam9224 Posts: 53
    edited May 2021

    SickleYield said:

    pritam9224 said:

    I am having trouble placing the jacket over the hoodie, it's getting messed up like this, can anyone please help me!

    Hi!

    Obviously, of course, I have to shill me and Riversoft's product that helps layer clothes:

    https://www.daz3d.com/rssy-ultimate-clothing-fixer

    But if you have no budget, there are still options.

    If the jacket does not have morphs in  your Parameters tab, you might be able to dial in morphs from the character underneath (Genesis 8?).  For instance, if you dial in Body Size, then zero it out of the figure, and then turn on Show Hidden in your Parameters settings, you can still see Body Size in the jacket, and you can dial it on to make the jacket bigger.

    This is god level tool for me Thank you soo much, this community is lit.

    Post edited by Richard Haseltine on
  • pritam9224pritam9224 Posts: 53
    edited May 2021

    Richard Haseltine said:

    You could also add a push modifier (Edit>Figure>Geometry>Add Push Modifier) to the underlayer, give it a negative offset in Parameters to hide all of it, then add a Push Modofier Weight Node from the Create menu and use the Node Weight Map Brush tool in Subtract mode to paint out the areas you don't want to be moved.

    want help post it as forumm, damn people here are helpful.

    Post edited by Richard Haseltine on
  • blazblaz Posts: 261

    You could also add a push modifier (Edit>Figure>Geometry>Add Push Modifier) to the underlayer, give it a negative offset in Parameters to hide all of it, then add a Push Modofier Weight Node from the Create menu and use the Node Weight Map Brush tool in Subtract mode to paint out the areas you don't want to be moved.

    Is there a way to quickly disable/enable weight nodes? It would be useful for dforce weight map.
  • Richard HaseltineRichard Haseltine Posts: 102,730

    blaz said:

    Richard Haseltine said:

    You could also add a push modifier (Edit>Figure>Geometry>Add Push Modifier) to the underlayer, give it a negative offset in Parameters to hide all of it, then add a Push Modofier Weight Node from the Create menu and use the Node Weight Map Brush tool in Subtract mode to paint out the areas you don't want to be moved.

    Is there a way to quickly disable/enable weight nodes? It would be useful for dforce weight map.

    The weight node just gives you access to th weight map, the map belongs to the modifier itself (and remains if you delete the weight node).

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