Is There a way To Move WASD and Camera Keyboard Without Recording it? And Domes in TextShaded?

Hi All my DAZ Studio is so full of stuff now, getting ready got tons of HDRI, for Domes and a Lighting System and Tons of Genesis 8 characters, and i want to add animations to my characters and kind of enjoy walking around the scene now that i discovered that you can move around using WASD just like a game and then several other camera keyboard shorcuts like Q and E and U and O etc etc for rotating etc and zooming , but the problem is

1)DAZ Studio seems to record my WASD movements and my camera Navigation keyboard movements when i have the scene playing animations. i don't know why. its not like i'm pressing Record the camera. Is there a way to stop daz studio from recording my camera movement WASD and keyboard navigation when an animation is playing??

2)I noticed when i changed to Texture Shaded mode which is the only mode i can do my WASD and camera movements without Rendering every little movement i do. If i switch to Iray and try to do it i wouldn't be able to do it because Iray renders every little change in camera movement i make, it renders the scene again.   Is there a way to then apply HDRI to the Environment Dome and see it in real time while in Texture Shaded mode, or HDRI only show when using IRAY?

Comments

  • juvesatrianijuvesatriani Posts: 556
    edited May 2021

    1. I think you can try Perspective Camera view . Last time I knew they didnt make a key frame

    2. Try Filament preview  if you OK with limited shader output from your scene . And also check IBL master . I dont have it but from decription it may be helping you to get HDRI preview . 

    https://www.daz3d.com/ibl-master-for-daz-studio

     

    Post edited by juvesatriani on
  • Richard HaseltineRichard Haseltine Posts: 102,231

    Yes, Perspective View is not added to the Timeline and is not undoable (but nor are WASD moves in general, so no loss there).

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