Why is my DForce gravity going sideways? - SOLVED
I modeled a simple prop in the shape of a glove. I applied DForce to it intending for it to fall to a tabletop (simple primitive cube) and lie flat. After applying a DForce surface to the glove prop and initiating a simulation, the glove starts sideways. I have even tried converting to a conforming figure and applying DForce with no figure present. Still sideways.
Hmmm?
Ultimately, what I am going for is a stereotypical tophat, cane, and gloves that go with a fancy tux or evening suit as per the pic below.
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gloves try.jpg
456 x 402 - 23K
Post edited by Diomede on
Comments
some screenshots
And here is the glove mesh
Is the cube mesh dense enough? Is the glove starting out intersecting the cube?
- Greg
ETA: Also, the glove mesh looks pretty dense in some spots (denser than the threshhold).
Thank you for your suggestions.
The problem is that the default collision distance is 2 mm, so if there is less than that between vertices it will build up energy and perform strange movements.
Thank you again, everyone.
I made a revised mesh with a lower resolution. Much improved results.
I have enough info now to experiment with.
Cheers.
After playing with the dforce surface parameters
Now that I have a better idea of what is going on, I will create a better mesh (finger to palm ratio) and play around a little more.
I consider this issue solved.
Thanks again.