Will it mess things up to organize the pose folder into subfolders like hair textures, prop textures

dodgerrecordsdodgerrecords Posts: 123

My runtime poser format folder is getting insanely hard to navigate, Kudos to the people at Daz for making the structure of the daz content so well organized, but the poser folder is TERRIBLE. If I go through and organize the pose folder(just the one with the icons, not the actual files that are needed), will it mess things up?

Comments

  • LeanaLeana Posts: 11,718
    edited December 2014

    It shouldn't mess things up if you reorganize files inside the pose library.
    Well, the only exception could be if you have morph injections which use a pmd file stored in the same directory as the pz2, as moving the directory could break the reference to the pmd (in that case you'd just need to change the path in the pz2 file).

    But other than this specific case you shouldn't have any problem if you reorganize files in subfolders inside the pose library.

    Other libraries can also be reorganized but you need to be more careful as some cr2 or pp2 files use and obj or pmd stored in the same folder as the library file.

    Post edited by Leana on
  • dodgerrecordsdodgerrecords Posts: 123
    edited December 1969

    Thanks u so much! This is going to make it so much easier to find things! What a mess!

    What about the figures folder?

  • LeanaLeana Posts: 11,718
    edited December 2014

    You can also do it for the other libraries (figures, props, faces, materials, hands, hair...)
    Items to watch for are the ones which use either a pmd or an obj file stored in the same directory as the library file, you will probably need to correct the references to the pmd or obj in the cr2/pp2/hr2 if you move the directory.

    And yes, reorganizing files inside the libraries definitely makes life easier :)

    Don't move the files which are not in one of the major libraries you can see in the program, though, unless you want to spend time fixing the files that use them afterwards....

    Post edited by Leana on
  • dodgerrecordsdodgerrecords Posts: 123
    edited December 1969

    Leana said:
    You can also do it for the other libraries (figures, props, faces, materials, hands, hair...)
    Items to watch for are the ones which use either a pmd or an obj file stored in the same directory as the library file, you will probably need to correct the references to the pmd or obj in the cr2/pp2/hr2 if you move the directory.

    And yes, reorganizing files inside the libraries definitely makes life easier :)

    Don't move the files which are not in one of the major libraries you can see in the program, though, unless you want to spend time fixing the files that use them afterwards....

    Yeah thats going to be a lifesaver, with all the freebies and everything it just gets overwhelming trying to find anything. It'd be nice if the designers didn't have to put the item in a folder with the designers name instead of just what the item is, artist are glory fiends though lol what can u expect? Also, I know this is nitpicking, but why are materials, poses, and morphs all lumped together in the same folder? I remember when I first started it totally threw me off.

  • LeanaLeana Posts: 11,718
    edited December 1969

    That's mostly historical.
    In early version of poser each library was linked to the file format you found inside it. "Pose" library was the library for pz2 files, which were intended only for poses, material or morph poses didn't exist.

    And then one day some clever user realized that you could use pz2 files to apply textures or morphs too, so users and vendors started to create MAT poses and morph setting poses, and then later morph injection files. They had to store them in the poses library, otherwise Poser wouldn't have seen the files.
    This wasn't officially supported by the creators of Poser, but was widely used hack.

    When they added the material room in Poser 5, the creators of poser introduced their official solution for material presets: the Materials library and mt5 files. But most creators went on using pz2 as that was still working even for material room settings, and was compatible with older versions of poser too. Besides mt5 work for only one material so you couldn't texture a whole figure with one click with them, and IIRC you could only see the Materials library from the material room.

    Then material collections (mc6) which work on multiple materials were added in Poser 6, but once again most creators sticked with pz2 for users of older versions and DS users (as the first versions of DS had been released).


    As for why vendors use folder with their name rather than just the product name, I suppose that it's because it enables them to group their items and also ensure there's no risk of "folder collision" if another vendor produces a product with the same name as theirs.

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