Render problem with Mech 4D's hoplite fibermesh
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Hello,
I'm having a problem with Mech 4D's Hoplite figure. The figure loads fine and renders really nicely, but the fibermesh crest renders white. Is this happening for anyone else?
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Mech4D_Render.png
869 x 881 - 488K
Comments
Try saving your scene, restarting DAZ Studio and reloading your scene and render again.
what are the surface settings
That does look like a failed shader compilation. Go to Edit, or Apple menu>Preferences and note the location of the temp folder. Then go to that folder, then into the Shaders folder, then the brickyard folder, and delete the contents. Try rendering again, if that fails try reapplying the materials to force DS to recompile any Shader Mixer shaders.
edited and removed by user
Yes, it's very strange. Thank you all for commenting, I deleted my temp files and reapplied the mat. Even went into a modeler and created a new texture. But I'm still rendering all white on just the fibermesh. I've attached the surface settings as I see them. Thank you all again.
I love seeing Octane renders. I'm stuck with an AMD card for a while, but as soon as I can I'll get an GeForce and get it. Awesome stuff!