Another case of the white eye bug

JOdelJOdel Posts: 6,288
edited December 1969 in The Commons

*Sigh* I have been bitten by the white eye bug. Not the whole eye, but the iris and pupil. Well I suppose the cornea could be involved as well. But turning it off in the surface tab didn't get rid of the problem.

It isn't the first time it's happened, but the other couple of instances cleared up after saving, quitting and reopening the program -- or just applying a different eye texture. Neither of these seems to be working now. Anyone remember if there are some other ways to stomp this bug?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,764
    edited December 1969

    Find your temp folder (Edit or Apple menu>Preferences), then go to that locations and then the Shaders\Brickyard folder, delete the contents of that, and reapply the material setting. If it's the usual issue that should fix it (though it may recur).

  • GoneGone Posts: 833
    edited December 1969

    If you are using AoA's advanced ambient light, it throws specular from the camera POV by default. If the character is looking at the camera, it can cause this white out effect.

    Simple fix is to turn the ambient light to diffuse only and let specular come from other lights.

  • JOdelJOdel Posts: 6,288
    edited December 1969

    Thanks. That did it. Eventually.

    Just one Studio-generated distant light, so it isnt specular from the camera, unless 4.7 has added that.

    I did see when I got into that temp folder that there were a number of duplicates of eye files. Probably from trying different ones to see if I could get any of them to work.

    Deleted all of the eye-related ones, saved and quit. Reapplied the textures and the irises and pupils were still white. I had to apply completely different ones from a different vendor before they took. No idea why. The same textures are working fine in other files.

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