Problem baking illumination

lorde5656lorde5656 Posts: 35
edited December 1969 in Daz Studio Discussion

So I'm trying to bake illumination to an image file and I'm ending up with the UV grid overlaid on top of the image.
Not exactly what I wanted. I've been googling this problem for a few days now and I'm coming up empty on a fix. (I'm sure it's some small thing I'm overlooking.)

Anyway, here is the baked texture so you see what I'm talking about.

Chair.png
512 x 512 - 180K

Comments

  • frank0314frank0314 Posts: 14,254
    edited December 1969

    Where and how are you saving it?

  • lorde5656lorde5656 Posts: 35
    edited December 1969

    Sorry for the Delay.
    I'm not saving to the default directory nor am I auto applying the texture if that is what you are asking.
    Actually, is there a specific directory I should be saving the image to?

  • lorde5656lorde5656 Posts: 35
    edited December 1969

    Is this in the wrong section? If it is can it be moved?
    I was just thinking baking textures might not be considered a "New User" concept.

  • lorde5656lorde5656 Posts: 35
    edited December 1969

    Ok, So I asked this question in the new users help forum, but didn't get an answer. The shader baker probably isn't classified as a "New User" topic so I'm moving it here.

    I’m trying to bake illumination to an image file and I’m ending up with the UV grid overlaid on top of the image.
    Not exactly what I wanted. I'm using the AoA advanced ambient light and followed the tips section on baking in the documentation but I haven't found anything that would remotely explain why that grid is there. I'm also saving the image as png to a different directory and I'm using Daz's default shader.

    Here's what the image looks like after baking.

    Chair.png
    512 x 512 - 180K
  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited December 1969

    Threads merged and moved to DAZ Studio Discussion.

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