Delete Keyframe Daz 4.15 Pro
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I used Daz Studio since the very first version but gave up over the years as simple things just got more and more complex and buggy in later versions. So recently I decided to give it another go after two years away from it in the hope the bugs have been fixed. So I'm zooming along really loving it then aaaaaaaarghhhh I made a keyframe by accident on the timeline that I didn't want. I just want to delete it... that's all. The simplest possible task in any other animation program I've ever used. Should take two seconds. Here I am two hours later and checked forums and read articles and still can't do the most simplest task. Why on earth can't I just click on the keyframe and delete it? Why??? Such a simple thing. Now I remember why I stopped using Daz Studio. It's a convoluted complex chaos.
I'm in advanced Timeline view. I can create keyframes all day long with a simple click but the delete keyframe is always greyed out even when I'm on the selected one. If I select the keyframe it selects all the little triangles on the timeline not just the one I want and pushing delete then deletes the lot. I vaguely remember in old versions you had to expand everything in some viewport and go through every single bone till you found the ones that are being animated and then delete them one by one. I remember it was a nightmare and the single main reason I stopped using Daz Studio. Now I can't even remember how to do that or what view or pane because the user interface is much more complex now. I can't find a video on it or a tutorial... they're all for old versions. I mean come on... everybody at some point accidentally makes a keyframe they want to delete... it's one of the most common things that happen when you're animating... so why why why can't you just delete as quickly and simply as you make it?
Anyway I'm here because I still have no idea how to delete a single keyframe after two hours of trying different ideas. Can anybody please explain to me how to do this simple task? I'm already thinking that going back to Daz was a silly idea.
Comments
Expand the entries in the dope sheet until you get to the property you want to clear (or at least a node that doesn't have anything you want to keep under it), select the key marker on that line, and dele0te. If there are a mixture of keys you want to keep and keys you don't how is DS meant to know which are which without your telling it?
thanks
Wait till you try to do a sequence and have feet sliding everywhere, or many times I have a movement keyed perfectly and the limbs go every which way if there's a number of keyframes between two key poses unless it's set to linear, which then you get the problem of the harsh turn in the motion from the keyframes instead of a smoother transition with TCB. I know it should work because I've tested it by doing the exact same keyframes in Blender and it was smooth and perfect. Until they fix the rig, port it to Blender with either the Daz Bridge or Diffeomorphic. The project I'm working on right now has to be done in Daz and it's been such a frustrating three weeks between unwanted movements and dancing feet when they shouldn't be.
delete all keyframes
how to i clear the timeline of all keyframes. the clear animation options not doing it.
if the next aniblock is less frames than the previous one, g8f merges the two animations.
i just want to clear them all out before i play the mext aniblock
my timeline is up to 2900 frames
Thanks!