Does hiding body parts help?

SauronLivezSauronLivez Posts: 150
edited December 1969 in Daz Studio Discussion

Let's say for example, I have a character wearing the Genesis Supersuit, and they are completely covered by it. Should I be hiding the character's body parts? Does this help in any way with render speed or memory overhead? If it does, is it enough to make it worthwhile?

I'm just curious to see if there's a best practice for this.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited December 1969

    Hiding the body parts should reduce the amount of geometry passed to the render engine, so yes it is a good idea if you can do it.

  • SauronLivezSauronLivez Posts: 150
    edited December 1969

    Richard -- Thanks! I always wondered if it was worthwhile to do, now I have my answer.

  • SauronLivezSauronLivez Posts: 150
    edited December 1969

    And on a completely off-topic, unrelated note, I've finally graduated from "New Member" to "Member!" after 3+ years of being a Lurker Extraordinaire. Yay me!

  • pwiecekpwiecek Posts: 1,582
    edited December 1969

    On the other hand, Transparency maps can make render time WORSE.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Yes, to clarify, you need to hide parts using the eye icon in the Scene pane or the Visible parameter. Using a transmap or setting opacity to zero doesn't cause the render engine to ignore it.

  • SauronLivezSauronLivez Posts: 150
    edited December 1969

    Mike - thanks for the clarification -- I was thinking of the scenario you described: hiding parts with the eye icon. Honestly, I don't even know how to hide stuff with a transmap! I think I know that hair products use transmaps, and that they kill renders...Ha! I love this hobby, just when I think I've learned something about a topic I discover that the rabbit hole goes ever deeper.

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