What is the deal with all the bending metal rings in outfits? Make them a static object please!
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Developers insist on putting them in outfits, and they always distort, and always destroy the realism of renders. Stop making items that should not bend conforming objects.
If you cant make them static so they don't wind up bending in poses, the same way many developers do with buttons, by adding bones, and making them independant static objects, please don't use them. Use sometyhing that would naturally stretch or twist...keep the realism alive.
I spend more time, in post, fixing distorted metal rings, and buttons, than anything. Ugh!
Enough already! At least give us a ring prop so we can turn off the opacity on the bent one and pose an unbent one in the scene.
My gripe of the day.
JD
Post edited by jdavison67 on
Comments
Cute! Sometimes they are stylized...but good one. I have actually used this...more times than I can count... doesnt work with fancy buttons... that requires Blender...and extracting the object from the OBJ.
JD
This has been my gripe for quite a while...to the point where I'll only buy clothing without reservation from a short list of specific vendors. Sadly, 95% of clothing released in bundles with new figures turns to spaghetti when used in anything but the base A pose.
Yes, I hate that too. I have wound up fitting clothes to a character often manually as Autofit can really distort clothing. With movement it's usually not as bad then, easier corrections in Zbrush.
I understand it's a lot easier to rig that way, don't know how hard it is to properly rig things like buttons on clothes perhaps work there to make that easier would be good.
You can always learn to add rigidity to those items that you wsh the vendor had used, by purchasing a tutorial by the always-brilliant, ever helpful blondie9999:
https://www.daz3d.com/rigidity-grouping-and-mapping-in-ds-4-5
-- Walt Sterdan
This is brilliant!
I'm going to do just that! (does happy dance)
JD
its the bane of my existence in rigging. I spend more time fixing that than anything else. Buttons work well as rigid follow nodes but its not possible with rings.
One way you can fix this is to select the ring faces with the geometry tool, find the bodypart where most of the weightmap is and then either smooth the weightmap or fill it with a percentage of weight. The aim is to get the same amount of weight for the whole ring so that it doesn't distort.
Yeah, spending more money to get a product to work as it should from the start is always the best solution... except for not buying such products right from start anyway, which is the less costly option.
This is why you're on my (short) list of vendors I will buy clothing from without reservation. Because your clothes don't turn to spaghetti when put in something other than the base A pose.
Maybe deliver some extra rings with a product that's supposed to have rings, so the user can just load them and manually put them where they want themt to be?
That would a least work for still renders 
+1
That seems like it would be a shortcut to end up in front of the pointy end of a forum pitchfork for not rigging stuff properly... lol
However - it is actually really easy to extract whatever you need from the clothing obj if that's going to be useful for still images.
1. First load up your outfit in DS and make sure the the resolution is set to base and smoothing turned off (or if you don't mind it being heavier leave it on high resolution)
2. Select the geometry editor tool - (Alt+Shitt+G) and select one of the faces of the ring you'd like to isolate
3. Use Ctrl and plus sign on your keypad to expand the selection untill all the faces are selected
4. Right click in the viewport and under the geometry selection popup choose invert selection
5. Right click in the viewport again - Geometry Visibility and then Hide Selected Polygons
6. File - export and choose obj as the format and save
7. File - import file into DS
8. Select the ring in the scene tab - File - Save As - Support Asset - Figure/Prop Assets and save it in the directory you want to load it from (with a new name of course)
After that you should be able to load and move it into position using the universal or move tools. You can add high resolution back again if you need it using Edit - Figure - Geometry - Convert to SubD
Hope that helps :)
Yes, it's a simple solution and Your's was a really helpful post. I did stuff like that a couple times already myself before...
Except there's customers who don't go to the forum for help and/or have no knowledge ablout how to do what You described above
For such people a object - ring, button or whatever - might be prove to be the easiest solution.
I find that a number of things bend weird. To the point where I often have to use specific camera angles and duplicate outfits that float in the default pose (if applicable).
One tweak I've learned...or maybe a workaround...I try to keep the torso as straight as possible. Twist the lower and/or upper abdomen and you're asking for trouble with distortion on a lot of outfits. I'll try to keep those at zero and then only twist the upper and lower chest. It doesn't work for all poses, but I don't do super extreme poses anyways. Another one is the neck. It drives me oogly boogly when I see clothes distorting around a twisted neck. The workaround there is to not twist the lower neck. Just the upper neck and the head. Most of the time you can replicate the same exact look by moving those two without the lower neck being involved. That will keep high collars from stretching.
ah? What rings? Can you show an example and the problem you are referin g to?