Is there a way to keep the bones of autofit items, or do a partial auto-fit?
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Basically, the problem I'm having is if I autofit a piece of clothing that has it's own unique bones for posing, they become completely lost.
For example, if I autofit a cape, if the cape has it's own unique bones for posing the fabric, they're lost and the whole cape just auto-conforms to the body and even sticks to parts like the figures legs because it loses it's own posing bones and only uses the figure's bones.
I could get around this by not autofiting at all and just parenting the cape to the neck or whatever, then I can use the cape's posability properly, but then the collar piece's of the cape that I actually want to conform to the figure don't fit properly.
So, is it possible to only autofit part of an object to a figure? Like with the cape, only auto-fit the collar and leave the rest alone?
Is there some kind of option or setting that will let me autofit things and keep their bones? Or some kind of plug-in utility for it?
This has been giving me major problems with things like skirts, belts, and headwear and hair that have extra pose-able bits or accessories.
Comments
I have a tutorial on this.
http://sickleyield.deviantart.com/journal/Tutorial-Keeping-Bones-On-TU-Conversion-Fast-Way-449218737
You can't do it with autofit. You'll have to use the transfer utility; but it is very fast.
Ah, So that's how the transfer tool works.
Daz hid it pretty well in the menu too...
Thanks a ton, that's a very helpful tutorial.
I was having difficulties in getting this to work in transfering Gensesis 2 items to Genesis 3. I found that by selecting the Genesis 2 item, going into Edit, Figure, Rigging, Convert TriAx Weight to General Weight before using the transfer utility it works. Just wanted to share in case anyone else has problems with this.
When you save an asset the Author and Product names in the options dialogue determine the folder names in the \Data folder used for the asset files (.dsf) - \Data\Author\Product\Item for standalones, or \Data\Original author\Original product\Original item\Asset type\Author\Product for things like morphs and UV sets.
Does this still work in DS 4.9? I can't get "Merge Hierarchies" to work in the transfer utility. Always wipes out the bones in the target.