How do I reduce the number of Polys in Daz?

My current model has about 3 million polys which is making it fairly un-usable for my output software (Sketchup / Enscape).  How can I significantly reduce the number of polys in D3D before I export as an OBJ file?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,228

    If the models have SubD (check under Mesh Resolution in the Parameters pane) you could lower the number of divisions, or switch to base resolution. DS does have Decimator, it is included in the isntall but requires a separate purchase for the license unless you have the piad-for DS 4 license from its initial launch. Otherwise you need to use a tool for geometry reduction outside Daz Studio.

  • MartirillaMartirilla Posts: 182

    What you probably want here is the free "Automatic OBJ Exporter" script set for DAZ, which for decimation works in tandem with the $50 Atangeo Balancer software. The script-assisted workflow is meant for Windows people who want to take posed and dressed Genesis figures to Poser, for real-time comic-book rendering. But it looks like it would also be useful for you, so long as you're not on a Mac.

    In my experience getting anything from Daz or Poser to SketchUp is a bit of a nightmare. They just don't work well together. Even with a quality and easy decimator like Atangeo, you will likely still see slight crinkly edges, once the obj is in SketchUp. You will then have to use a chunky sketch style-preset to try to hide this.

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