How do I Group groups, without losing the original grouping and subgrouping structures?
![Chopperking1967](https://secure.gravatar.com/avatar/f2179660d782e872cc70debd7cde2c01?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Ff2179660d782e872cc70debd7cde2c01_100.png)
My apologies for the long post - if it is too overwhelming to answer - my question 4 is my priority question.
My scene contains a semi truck and trailer plus a few clothed characters. I've already organized my Scene pane objects into groups and sub groups.
I Want To move a massive number of groups and sub groups (a semi truck and trailer) as if they were all one item.
Question 1) I think the answer to my problem is creating one massive group containing all of the groups and subgroups I want to move together. Any suggestions, or shortcuts to improve my workflow?
My first strategy was to Shift click and/or Control click the groups, in my Scene tab list which I wanted to move together. The objects that were in subgroups didn't seem to get selected unless I clicked on every subgroups right pointing triangle (expanding them). Question 2) is there a quick way to expand all groups and subgroups in the scene tab - short of clicking my dozens of right pointing triangles?
I found that when I tried to move them using the Z Translate slider/ or typing a value into the "" field, in the Parameter's tab, not everything I had selected moved on the same Z axis/ plane (some objects moved vertically (on the y axis etc.). I'm assuming this problem is related to Local rather than World orientation (those objects may have previously been rotated so their local axis was off). Question 3) Is there a way for me to move all my selected grouped objects by a World coordinate, rather than a local coordinate? I am guessing at those terms. perhaps I should say Relative vs Absolute coordinates/ orientations? I'm hoping an answer to this will solve my few crazy objects seemingly moving in different axis/ planes.
Lastly, "Question 4)" How do I add previously grouped, and sub-grouped objects into one mother group (main group) - without losing all of the subgroup structures in the process?
Trent aka Chopperking
Comments
I'm not quite sure what you are doing - if I select groups and create a new group the groups are added as such. If I select just the group I can move it, and all of its components, around the scene without needing to select the group members. You can quickly expand a branch by right-clicking on the root in the Scene pane and then clicking Expand>Expand from Selection. You can add one existing group to another by dragging and dropping in the Scene pane.
3) World/Local is the correct term- With the Universal manipulator, head to Tool Options, it's in a dropdown at the top.
4) I'm able to do this via drag'n'drop in the scene tab, moving one group to another.
Solved!
Thanks Very Much Richard.
The Expand/ Collapse tip works perfectly.
The moving of my subgroups works if I just have the heading group selected.
And then if I just have the master group selected all of the substructure objects do follow in the same plane! IF I have the groups expanded and have those items selected as well, they do their unique plane movements. So I'm staying away from shift clicking when moving groups for now.
Part of my problems may have been from overloading my computer's RAM with the amount of things in the scene making things quirky.
cheers!
Thanks ThrottleKitty! :-)