FLUIDOS 2 (True Blood style body explosions. (HOW TO DO THAT?)

kouzov7kouzov7 Posts: 0
edited May 2021 in Daz Studio Discussion

Hi everyone. I have recently tried FLUIDOS 2 in hopes of being able to make my own animations that feature the same goopy human body explosions that they had in the TRUE BLOOD TV show when a vampire gets staked..

The objective is simple. I want to select a character (GENESIS 8) Use the character as a liquid mass and.... EXPLODE SAID MASS.

Kind of like this. 

* Video removed due to violence and language.

 

However no matter how I play around with the Fluidos plugin I ether barely manage to make a splatter or the Mesher object simulation spawns in a nonsensical place way outside the domain.

 

I have no clue how fluidos works, it's extremely non user friendly and the original poster didnt post much in the terms of tutorials and explanations of the functions of the plugin.

Pretty much nobody else on youtube ever posted any way of making a liquid explosion with fluidos.

I can't even select which Timeline frame to start the simulation from and on which toi end the simulation so it's finished.

 

Can anyone help me please? I am pulling my hair out in frustration here.

Any preset files that would make it easy for me to select a Genesis 8 character and make fluidos liquify and explode them would be best, otherwise settings with screenshots would be of great help.

Thanks in advance. :)

Post edited by frank0314 on

Comments

  • AlbertoAlberto Posts: 1,440

    kouzov7 said:

    Hi everyone. I have recently tried FLUIDOS 2 in hopes of being able to make my own animations that feature the same goopy human body explosions that they had in the TRUE BLOOD TV show when a vampire gets staked..

    The objective is simple. I want to select a character (GENESIS 8) Use the character as a liquid mass and.... EXPLODE SAID MASS.

    Kind of like this. 

    * Video removed due to violence and language.

     

    However no matter how I play around with the Fluidos plugin I ether barely manage to make a splatter or the Mesher object simulation spawns in a nonsensical place way outside the domain.

     

    Pretty much nobody else on youtube ever posted any way of making a liquid explosion with fluidos.

    I can't even select which Timeline frame to start the simulation from and on which toi end the simulation so it's finished.

     

    Can anyone help me please? I am pulling my hair out in frustration here.

    Any preset files that would make it easy for me to select a Genesis 8 character and make fluidos liquify and explode them would be best, otherwise settings with screenshots would be of great help.

    Thanks in advance. :)

    Hi!

    I attached a setup of an explosion using a Genesis figure (Genesis Explosion.duf). The Genesis figure was set as a Fluid mass. A geoshell of the figure was set as a Forcefield with a high positive value.

    I used 120 fps and a CFL condition number= 2.0 to get a more precise result. And enabled diffuse particles. The setup is in the images attached.

    To get a more fine result, use a higher subdivision level or decrease the Cell size, or both.

    Here are some frames of the sequence:

    The initial figure is softer because I remeshed it with a Gaussian filter (the duf is set to mean filter, only valid in Fluidos II complete, but a gaussian filter can be used).

    kouzov7 said:

    I have no clue how fluidos works, it's extremely non user friendly and the original poster didnt post much in the terms of tutorials and explanations of the functions of the plugin.

    Do you have any suggestions? I'm all ears.

    Genesis Explosion-6.png
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    Genesis Explosion-0.png
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    Genesis Explosion-1.png
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    Genesis Explosion-2.png
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    Genesis Explosion-3.png
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    Genesis Explosion-4.png
    1000 x 1300 - 1M
    Genesis Explosion-6.png
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    Explosion1.jpg
    1920 x 1040 - 301K
    Explosion2.jpg
    475 x 847 - 92K
    Explosion3.jpg
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    Explosion4.jpg
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    Explosion5.jpg
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    Explosion6.jpg
    470 x 373 - 43K
    duf
    duf
    Genesis Explosion.duf
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