Edit Mesh Data Only on Blender
Jackie_3885551
Posts: 16
Is it possible to edit mesh data only and keep all transform, binding, parent, scale, rotation, location settings?
I'd like to create some renders for a jewelry shop with their designs. I'd like to replace existing model data with the ones I've modeled.
Hope someone can help ^^
Comments
Load the prop you want to edit into a blank scene in DS, export as .obj. Edit in Blender (only moving vertices, not adding or deleting), re-export as .obj. Open your scene in DS, select the prop you in question, Edit -> Object/Figure -> Geometry -> Update Base Geometry.
Thank you for the reply ^^
I'd like to replace it entirely with another mesh tho.
Is there a tutorial that I can follow? I couldn't find it online unfortunately.
Edit: Or is there an add on I can use for "copy location, rotation etc. data"
If it lines up with the thing you want to replace when both are zeroed, and the thing is a figure, then you could use Edit>Figure>Transfer Utility with the original as the source and your impoted model as the target.