Edit Mesh Data Only on Blender

Is it possible to edit mesh data only and keep all transform, binding, parent, scale, rotation, location settings?
I'd like to create some renders for a jewelry shop with their designs. I'd like to replace existing model data with the ones I've modeled.

Hope someone can help ^^

Comments

  • GordigGordig Posts: 10,169

    Load the prop you want to edit into a blank scene in DS, export as .obj. Edit in Blender (only moving vertices, not adding or deleting), re-export as .obj. Open your scene in DS, select the prop you in question, Edit -> Object/Figure -> Geometry -> Update Base Geometry.

  • Jackie_3885551Jackie_3885551 Posts: 16
    edited May 2021

    Thank you for the reply ^^

    I'd like to replace it entirely with another mesh tho.

    Is there a tutorial that I can follow? I couldn't find it online unfortunately.

     

    Edit: Or is there an add on I can use for "copy location, rotation etc. data"

    Post edited by Jackie_3885551 on
  • Richard HaseltineRichard Haseltine Posts: 102,218

    If it lines up with the thing you want to replace when both are zeroed, and the thing is a figure, then you could use Edit>Figure>Transfer Utility with the original as the source and your impoted model as the target.

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