Surface Editor Question: Tiling
tokidoim_920299746a
Posts: 18
Any way to Tile all parts of a surface EXCEPT for the Transparency/Cutout Opacity map?
I realize I can use an image editor to create HUGE or lower-resolution images with multiple tiles (but with a diffuse, bump, normal, displacement,top, glossiness, metallicity, etc map, that's a lot of extra work and RAM) and sometimes I can use the Geometry Editor to create a new surface area to eliminate the need for a transparency map. I can usually work around it to my satisfaction, so I'm just wondering if there's an option which does this that I'm unaware of.
Thanks
Comments
For the Iray Uber Base each image can be given its own tiling value, so you could set the surface tiling to the value you wanted for most maps and then apply the inverse value to the last map. The Image Editor dialogue is accessed through the same menu button as image selection/browsing.
Got it! Awesome! Thank you!
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EDIT: Man, I just have to say... DAZ|Studio, the interface, the developers and the community here are freaking incredible. For a moderately clever person, the software is so intuitive and easy to start using... and literally every time IU've asked a question about IF I could do something... the answer has always been "Yes."
This (in part) is what I was wanting to make. The halter top is 2 Geometry shells with complimentary TRANS maps and the shaders I wanted to use, I've got 2 chain set bases parented onto each of 3 Rigid Follow Nodes I created on the right Pectoral with D-Form Fields and Bases on the end each with the D-Forms (with edited straight 100%-0% splines) parented onto 3 Rigid Follow Nodes on the left Pectoral. Took like 2 minutes to pose and fidget with the Emissive Light settings. This is only 75% rendered and it already looks gorgeous to me!. I'm totally cool with some hairy poke-through