Teeth and Mouth Realism HD

SpartinatorSpartinator Posts: 2
edited June 2021 in New Users

Hi guys, 

Hopefully this is the right place and I can explain myself well enough. I'm pretty new to all this but I've downloaded some stuff and had a tinker.

I've created a few characters only to later discover their teeth are messed up. Searching online I found it's something to do with 'Mouth Realism HD'. I was able to save one head morph by removing parameter limits and dialling the mouth realism HD morph back to -100%.

..as for the rest..

A few posts/videos seemed to help but couldn't fix the problem completely, likely a combination of them being aimed at Genesis 3 and my lack of experience. The closest I got was using the Geometry Editor Tool to 'Clear Selected Deltas from Favorites', export as a new .obj and import again through Morph Loader Pro. That seems to work well at first and the teeth are fixed but the issue is the mouth becomes kind of detached from the head and goes back to its original position which persists through export/import. I can move and manipulate the teeth (width, height, depth etc) but not the actual inner mouth which stays out of Y axis alignment (and is also frozen in place in relation to those morphs). I'm not sure how to realign or reconnect it with the morphs.

Is there any (hopefully non complicated) fix or workaround for this? Or am I just missing a simple feature or step?

Post edited by Spartinator on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,778

    This is on Genesis 8 (Female)? Can you give some examples of sliders thata ren't mixing, or is it all of them?

  • AHArtAHArt Posts: 202

    I have run into this as well but not with the 200 morph pack but with the Rarestone pack. It usually has only hapened to me when using dials that change the whole face. If I go to far the mouth is all jacked up.

  • Hi Richard, firstly thank you. There are countless threads where you've helped others which have given me many answers already!

    And yes Genesis 8.1 Female, sorry I didn't specify that. I actually can't replicate it now so I have no idea what I've done. I went through and slid every slider and none seem to effect the teeth other than Mouth Realism so I've edited my original post to exclude the product I mentioned.

    I feel like I'm close to a solution with the Geometry Editor Tool though and might be able to save those morphs? Or am I better off just starting again? My only fear then being a repeat of this error and still not being able to fix it

  • Richard HaseltineRichard Haseltine Posts: 100,778

    So is the issue odd teeth on custom morphs you create yourself? Ideally you want to have no morphs applied when exporting the mesh for morph editing.

  • nabob21nabob21 Posts: 993

    I've run into the same problem when I apply various chararcter morphs and was wondering if there is a way to lock the mouth and teeth so that they don't deforrm?

  • Yes, that's the one. I didn't realise Mouth Realism was dialed up to 100% by default so when exporting as obj I thought I'd done everything right (mesh resolution set to base and deleted eyelashes).

    Because the mouth is obviously closed I've imported, adjusted and exported again without noticing the teeth have gotten more warped each time. Everything else is perfect though which is why I'm hoping to salvage the morphs. I also now know to click on 'Currently Used' to ensure only intended morphs are applied before export.

    @nabob I've figured out how to reset the mouth and teeth to their default state with the Geometry Editor Tool but it is only a partial fix as it completely detaches them from the morph (not the figure at least) so when sliding each morph the teeth stay unaltered and in their exact starting position which means they can end up out of place. I'm not sure if that tool is the solution but it seems like a start at least.

  • Yes, that's the one. I didn't realise Mouth Realism was dialed up to 100% by default so when exporting as obj I thought I'd done everything right (mesh resolution set to base and deleted eyelashes).

    Because the mouth is obviously closed I've imported, adjusted and exported again without noticing the teeth have gotten more warped each time. Everything else is perfect though which is why I'm hoping to salvage the morphs. I also now know to click on 'Currently Used' to ensure only intended morphs are applied before export.

    @nabob I've figured out how to reset the mouth and teeth to their default state with the Geometry Editor Tool but it is only a partial fix as it completely detaches them from the morph (not the figure at least) so when sliding each morph the teeth stay unaltered and in their exact starting position which means they can end up out of place. I'm not sure if that tool is the solution but it seems like a start at least.

    I bet I know what your issue is here. I ran into the exact same thing. I baked all of my morphs into a single character and found that the teeth became nightmare fuel. I cleared the morph data from the teeth and gums as you did and they ended up floating up in her forehead. The issue is that the character height is not the same as a default figure. In my case, my character is 90% of normal which has been baked as the new 100%. This is why her teeth float out of her skull. I recommend leaving your characters at 100% scale and only resizing them in your scene where scale is needed or on a null node. Here is my fix. I will need to resale my character so that her gums/teeth match up to where a default figure would be. In my case this would mean scaling her up. Then I can bake that as a morph by exporting/inporting. The teeth/gums will still be floating out of position but this time when you clear the morph from the teeth/gums, they should snap into position.
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