Genesis 2 HD?

deleted userdeleted user Posts: 1,204
edited December 1969 in The Commons

I know this is going to sound VERY dumb but I hear alot about Genesis 2 HD but I don't know what it is.
Does this come standard with Genesis 2? An option you can turn on and off? A purchase? What is it?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 2014

    HD is an add on for Genesis and Genesis 2.

    From the Product Page for M6/V6 HD Add-on http://www.daz3d.com/victoria-6-michael-6-hd-add-on-bundle

    What does HD mean for you?

    •Morphs sculpted at 64x the resolution of the base figure.
    •Sharper creases where you need them
    •Smoother curves for an organic, natural look.
    •More definition, and more details, without significant system overhead.
    •See your details updated in real time (Viewport subdivision must be turned on).
    •Fine details that don't rely on image maps and work across UV sets.

    Post edited by JimmyC_2009 on
  • RawArtRawArt Posts: 5,959
    edited December 1969

    HD is a function added to DAZ Studio.
    It allows characters to be created at high definition (higher subdivision). This allows morphs to be made with ALOT more detail.

    HD is not a part of Genesis or Genesis2, it is a function of DAZ Studio.

    You will see alot of new characters made using HD morphs, and that is what you are noticing in the store as an HD product.

  • LeatherGryphonLeatherGryphon Posts: 11,672
    edited December 2014

    RawArt said:
    HD is a function added to DAZ Studio.
    It allows characters to be created at high definition (higher subdivision). This allows morphs to be made with ALOT more detail.

    HD is not a part of Genesis or Genesis2, it is a function of DAZ Studio.

    You will see alot of new characters made using HD morphs, and that is what you are noticing in the store as an HD product.

    Arghhh, my head hurts! :-( Someone needs to create a large poster that shows the hierarchy of DAZ people and their add-ons and how specific characters & features & attributes fit into the picture. If the computer network engineers can create a poster that demonstrates the hierarchy of the insane number of network protocols then surely some geeky DAZ person can create a DAZ people feature poster. I think I need another aspirin.

    http://olds.blogcn.com/wp-content/uploads/83/8361/2007/09/network-associates-guide-to-communications-protocols.png

    Post edited by LeatherGryphon on
  • IceCrMnIceCrMn Posts: 2,147
    edited December 1969

    RawArt said:
    HD is a function added to DAZ Studio.
    It allows characters to be created at high definition (higher subdivision). This allows morphs to be made with ALOT more detail.

    HD is not a part of Genesis or Genesis2, it is a function of DAZ Studio.

    You will see alot of new characters made using HD morphs, and that is what you are noticing in the store as an HD product.

    Arghhh, my head hurts! :-( Someone needs to create a large poster that shows the hierarchy of DAZ people and their add-ons and how specific characters & features & attributes fit into the picture. If the computer network engineers can create a poster that demonstrates the hierarchy of the insane number of network protocols then surely some geeky DAZ person can create a DAZ people feature poster. I think I need another aspirin.

    http://olds.blogcn.com/wp-content/uploads/83/8361/2007/09/network-associates-guide-to-communications-protocols.png

    I get a 403 forbidden when I click your link

  • LeatherGryphonLeatherGryphon Posts: 11,672
    edited December 2014

    icecrmn said:
    RawArt said:
    HD is a function added to DAZ Studio.
    It allows characters to be created at high definition (higher subdivision). This allows morphs to be made with ALOT more detail.

    HD is not a part of Genesis or Genesis2, it is a function of DAZ Studio.

    You will see alot of new characters made using HD morphs, and that is what you are noticing in the store as an HD product.

    Arghhh, my head hurts! :-( Someone needs to create a large poster that shows the hierarchy of DAZ people and their add-ons and how specific characters & features & attributes fit into the picture. If the computer network engineers can create a poster that demonstrates the hierarchy of the insane number of network protocols then surely some geeky DAZ person can create a DAZ people feature poster. I think I need another aspirin.

    http://olds.blogcn.com/wp-content/uploads/83/8361/2007/09/network-associates-guide-to-communications-protocols.png

    I get a 403 forbidden when I click your link

    Works for me. 8-s Might be your location or ISP. I'll try to insert picture here. Sorry, but it's been shrunk to the point of near unreadability to get it through the forum restrictions. :-( I found it originally by Googling for "network protocol poster". I'm not even sure this is a currently accurate diagram. And I'm sure it's not complete. There are secret protocols hiding in the dark places. 8-O

    network-associates-guide-to-communications-protocols_sm.jpg
    2000 x 1294 - 374K
    Post edited by LeatherGryphon on
  • RawArtRawArt Posts: 5,959
    edited December 1969

    Arghhh, my head hurts! :-( Someone needs to create a large poster that shows the hierarchy of DAZ people and their add-ons and how specific characters & features & attributes fit into the picture. If the computer network engineers can create a poster that demonstrates the hierarchy of the insane number of network protocols then surely some geeky DAZ person can create a DAZ people feature poster. I think I need another aspirin.

    http://olds.blogcn.com/wp-content/uploads/83/8361/2007/09/network-associates-guide-to-communications-protocols.png


    Where is the confusion?...it is really pretty straight forward.

    Rawn

  • LeatherGryphonLeatherGryphon Posts: 11,672
    edited December 2014

    RawArt said:

    Arghhh, my head hurts! :-( Someone needs to create a large poster that shows the hierarchy of DAZ people and their add-ons and how specific characters & features & attributes fit into the picture. If the computer network engineers can create a poster that demonstrates the hierarchy of the insane number of network protocols then surely some geeky DAZ person can create a DAZ people feature poster. I think I need another aspirin.

    http://olds.blogcn.com/wp-content/uploads/83/8361/2007/09/network-associates-guide-to-communications-protocols.png


    Where is the confusion?...it is really pretty straight forward.

    Rawn

    Actually "no", it's not straight forward for everybody. 8-o http://www.daz3d.com/forums/viewreply/731000/

    I'm a pretty smart guy. At least I was for several decades. And despite at one time probably being able to recite the DAZ catalog from memory I'm not so equipped anymore. Buy stepping away from the catalog and forums for a while I've apparently permitted a boatload of information to drain from my brain. I come back and find myself overwhelmed by new philosophies, techniques, interfaces, websites, and volume of content.

    I'm reminded of visits to the seashore as a kiddie. "Come on in the water's fine, it's easy you'll like it!". However, they didn't tell me about the rocks, sharp shells, stingrays, waves higher than my head, and grubby taste of sandy saltwater in my mouth and up my nose. "Mommy please hold me up", I cried.

    It's always easy to see the road down the other side of the mountain that you just nearly killed yourself climbing from the wrong side. It would be thoughtful for someone to make a map.

    Post edited by LeatherGryphon on
  • murgatroyd314murgatroyd314 Posts: 1,548
    edited December 1969

    RawArt said:
    HD is a function added to DAZ Studio.
    It allows characters to be created at high definition (higher subdivision). This allows morphs to be made with ALOT more detail.

    HD is not a part of Genesis or Genesis2, it is a function of DAZ Studio.

    You will see alot of new characters made using HD morphs, and that is what you are noticing in the store as an HD product.

    Arghhh, my head hurts! :-( Someone needs to create a large poster that shows the hierarchy of DAZ people and their add-ons and how specific characters & features & attributes fit into the picture. If the computer network engineers can create a poster that demonstrates the hierarchy of the insane number of network protocols then surely some geeky DAZ person can create a DAZ people feature poster. I think I need another aspirin.

    http://olds.blogcn.com/wp-content/uploads/83/8361/2007/09/network-associates-guide-to-communications-protocols.png

    It's not a poster (yet), but here's the basic outline.

    Base Figures
    Genesis (sometimes called "Genesis 1") is the one and only generation 5 base figure.
    Genesis 2 Female and Genesis 2 Male are the two generation 6 base figures.

    Independent Morphs
    [Name] 5 is a major character morph for Genesis 1
    [Male Name] 6 is a major character morph for Genesis 2 Male
    [Female Name] 6 is a major character morph for Genesis 2 Female
    These will not require any other morphs to work.

    [Name] for [Genesis/Genesis 2 Female/Genesis 2 Male] is a minor character morph for its respective base figure, usually not requiring any other morphs, though there are a few exceptions.
    [Description] Morphs for [Genesis/Genesis 2 Female/Genesis 2 Male] is a set of morphs which can be used on its respective base figure, alone or with any character morph or combination thereof. It is rare, but not unheard of, for characters sold in the Daz store to need these sets. Freebie characters from other sites are much more likely to need them.

    Dependent Morphs
    [Name] for [Major Character] is a minor character morph which requires its respective major character morph to work. A few of these may also require other morph sets - check the Required Products on the store page.
    [Character Name] HD Add-On adds high-definition detail to its respective character morph, and will generally not work without that morph.

    [Name], with no further description, is anyone's guess. The only way to know is to check the store page.

  • MattymanxMattymanx Posts: 6,955
    edited December 1969

    The new HD ability which is apart of DAZ Studio allows PAs to create extreme details that could never be accomplished using just bump, displacement and normal maps. Though the beauty of HD morphs is that you can still use bump, displacement and normal maps on top of the HD morph for even more detail. HD morphs are NOT UV specific unlike the maps.

  • vwranglervwrangler Posts: 4,902
    edited December 2014


    It's not a poster (yet), but here's the basic outline.

    Base Figures
    Genesis (sometimes called "Genesis 1") is the one and only generation 5 base figure.
    Genesis 2 Female and Genesis 2 Male are the two generation 6 base figures.

    Independent Morphs
    [Name] 5 is a major character morph for Genesis 1
    [Male Name] 6 is a major character morph for Genesis 2 Male
    [Female Name] 6 is a major character morph for Genesis 2 Female
    These will not require any other morphs to work.


    Wait, shouldn't the Genesis 2 Male Head/Body Morphs and the Genesis 2 Female Head and Body Morphs packages come at this point? A lot of what you define as Minor Character Morphs and the "[Description] Morphs" and the "Dependent Morphs" require those.

    [Name] for [Genesis/Genesis 2 Female/Genesis 2 Male] is a minor character morph for its respective base figure, usually not requiring any other morphs, though there are a few exceptions.
    [Description] Morphs for [Genesis/Genesis 2 Female/Genesis 2 Male] is a set of morphs which can be used on its respective base figure, alone or with any character morph or combination thereof. It is rare, but not unheard of, for characters sold in the Daz store to need these sets. Freebie characters from other sites are much more likely to need them.

    Dependent Morphs
    [Name] for [Major Character] is a minor character morph which requires its respective major character morph to work. A few of these may also require other morph sets - check the Required Products on the store page.
    [Character Name] HD Add-On adds high-definition detail to its respective character morph, and will generally not work without that morph.

    [Name], with no further description, is anyone's guess. The only way to know is to check the store page.

    One suggestion: If you do turn this into a poster/infographic of some sort, that last item under "Dependent Morphs" should probably be listed as "[Male Name 6] / [Female Name 6] HD Add-On", for consistency's sake. Otherwise, it's hard to distinguish between something like, say, "Felicity HD for Victoria 6", which doesn't require the HD add-on, and "Victoria 6 HD Add-on", which IS the add-on. (It would also be helpful if DAZ would change the main image for the V6 Add-on to match the ones they did after her -- among other things, I'd be willing to swear that the image used for the V6 add-on is in fact Olympia.)

    Hey, the Compatibility Matrix is sort-of back. It's also somewhat incomplete at the moment -- no Belle and Brodie, and it feels vaguely like something else is missing, but I'm not sure what. But it's a starting point, of sorts. And it has clickable links underneath each figure that bring up profoundly confusing and somewhat unhelpfully terse information. (And some of it is very pale gray on off white, which means that it's effectively unreadable.)

    Post edited by vwrangler on
  • deleted userdeleted user Posts: 1,204
    edited December 2014

    I have this odd feeling it will overwhelm my PC.
    I hate to be a stick in the mud,but imo it's not worth $50.00... That's insane.
    If it was reasonable, 14.99... Something like that I might be inclined to buy...
    The prices in the stores really have almost no structure.
    I've seen amazing props for 9.99 and el-cheapo low res items for 79.99
    Random prices, and thus, I shop at renderocity.

    Post edited by deleted user on
  • FSMCDesignsFSMCDesigns Posts: 12,781
    edited December 1969

    I have this odd feeling it will overwhelm my PC.
    I hate to be a stick in the mud,but imo it's not worth $50.00... That's insane.
    If it was reasonable, 14.99... Something like that I might be inclined to buy...
    The prices in the stores really have almost no structure.
    I've seen amazing props for 9.99 and el-cheapo low res items for 79.99
    Random prices, and thus, I shop at renderocity.

    The price is not insane when you compare it to the bigger 3D picture, try some of these prices
    http://www.turbosquid.com/search/3d-models/people?keyword=people&media_typeid=2&min_price=300

    If anything $50 is a steal

  • FistyFisty Posts: 3,416
    edited December 1969

    I also don't see the confusion.. it's a morph, it uses 4 times, 16 times, or 64 times (occasionally even higher) the number of polygons that a regular morph does. Only DAZ PAs can make them, and they can only be sold at the DAZ store. That's it, end of story, nothing weird or confusing.

    (Crib Notes (TLDR): it's an awesome morph for fine details)

  • deleted userdeleted user Posts: 1,204
    edited December 2014

    I have this odd feeling it will overwhelm my PC.
    I hate to be a stick in the mud,but imo it's not worth $50.00... That's insane.
    If it was reasonable, 14.99... Something like that I might be inclined to buy...
    The prices in the stores really have almost no structure.
    I've seen amazing props for 9.99 and el-cheapo low res items for 79.99
    Random prices, and thus, I shop at renderocity.

    The price is not insane when you compare it to the bigger 3D picture, try some of these prices
    http://www.turbosquid.com/search/3d-models/people?keyword=people&media_typeid=2&min_price=300

    If anything $50 is a steal

    Still don't buy it...
    Comparing overpriced with ridiculously overpriced is in no way justifying being over priced.

    That's like trying to sell me a used Honda accord for 30,000.00.
    When I say it's overpriced, the sells man shows me prices on lamborghinis and Ferrari's. ... facepalm

    Post edited by deleted user on
  • Cris PalominoCris Palomino Posts: 11,682
    edited December 1969

    I have this odd feeling it will overwhelm my PC.
    I hate to be a stick in the mud,but imo it's not worth $50.00... That's insane.
    If it was reasonable, 14.99... Something like that I might be inclined to buy...
    The prices in the stores really have almost no structure.
    I've seen amazing props for 9.99 and el-cheapo low res items for 79.99
    Random prices, and thus, I shop at renderocity.

    The price is not insane when you compare it to the bigger 3D picture, try some of these prices
    http://www.turbosquid.com/search/3d-models/people?keyword=people&media_typeid=2&min_price=300

    If anything $50 is a steal

    Still don't buy it...
    Comparing overpriced with ridiculously overpriced is in no way justifying being over priced.

    That's like trying to sell me a used Honda accord for 30,000.00.
    When I say it's overpriced, the sells man shows me prices on lamborghinis and Ferrari's. ... facepalm

    There is a fair amount of time, work and skill involved in making good HD morphs. It's ok to say from your end what you think the going price should be, in your opinion, but only the person doing the work can really decide what they feel the price should be for what was involved in creating the HD work. As with any product, if a customer doesn't think it's worth the price to them, they simply don't purchase. I've based my purchase decisions on such criteria. I will say, however, that if you look around the store, or wait for sales, you will find HD items well within the price range you've stated.

  • RawArtRawArt Posts: 5,959
    edited December 1969

    I have this odd feeling it will overwhelm my PC.
    I hate to be a stick in the mud,but imo it's not worth $50.00... That's insane.
    If it was reasonable, 14.99... Something like that I might be inclined to buy...
    The prices in the stores really have almost no structure.
    I've seen amazing props for 9.99 and el-cheapo low res items for 79.99
    Random prices, and thus, I shop at renderocity.


    The details in HD morphs take ALOT longer to make than regular morphs.
    I can spend a morning making character morphs at regular density, but with HD morphs there have been a few characters where it took as long as 3 days putting in the details ("Creature from the depths" seemed never ending).
    So that is why you will see such a difference in cost.

    Rawn

Sign In or Register to comment.