Quick question about opacity channel
![JQP](https://secure.gravatar.com/avatar/e7902ae195c2b46ee8573aec5ebca283?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fe7902ae195c2b46ee8573aec5ebca283_100.png)
I just made a quickie transparency image in Bodypaint and tested it in DS. I put a white circle into the default black of the transparency channel, and the white part is transparent in renders. When I load that image into the clothing in DS, however, this is reversed; the white part is the only thing visible. Is there a setting somewhere that I can change in DS (or Bodypaint) to correct this? Or should I just use an image editor to invert the black and white before using them in DS?
Comments
In DS the channel is Opacity, not transparency, so if Body paint doesn't have that you will have to invert the image.