CB Cento Outfit materials problems
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So, I got me that CB Cento outfit today. Which comes with several colour options. And .duf files for the different options. Only that these lead to a "Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found." error. The culprit seem to be the materials for the bodysuit, as even the seperate bodysuit materials can't be applied and lead the the same error message.
The materials are seem to be set up as "hierarchical" - which I deeply despise, as often is obvious which part of a figure and/or one has to highlight to apply them to the whole set - but in this case no attempt lead to anything but the error message.
Anybody had succes with applying the materials and can explain to me what I did wrong? Or is it time for another ticket?
Comments
Typically one applies hierarchical materials with the figure itself selected. Does that not work?
Yeah, I am not a fan of "hierarchical" anything myself, don't see how it's useful
Nope... only results in the mentioned error.
As an addition: materials for all other parts of the outfit can applied normally, only the .duf files for the bodysuit give the error, and the "full outfit" duf files...
Maybe they're saved for 8.1 only, then they won't work on g8. I've had this kind of issue with hierarchical stuff on other outfits.
Das ist ein Bingo! to quote a Quentin Tarantino movie...
Yep, that was the "solution". I never would have expected to see an outfit's material setting work differently on G8 and G8.1, so I didn't try that myself...
Okay.. just I only have to save the material settings for G8. Thank You for the help
Yes, I tried the outfit on Kiko and it works but I’m probably going to return it. Both the outfit and boots only have ONE material zone! I don’t like the way it fits or renders either. I thought it looked great in the promos and was thrilled it was so cheap. But there’s a reason it’s so cheap.
All hail the mighty Geometry Editor!
And yes, I plan to add a couple material zones to make that outfit a whole lot kinkier than it is now.
...hmm, have the Street Tactical Fashion for G8/8.1M in the cart, hope it doesn't have the same.
I’m just not happy with it at all. It feels like some freebie. No material zones and the fit is awful! I’m definitely returning it.
As I said in reply to your other post, the crest on the hip looks deliberate not bad fitting.
Yes it has the same hierarchical material preset problem, and other problems.
As I mentioned in the other thread, the promo you posted used the waist morph that comes with it that gives an exaggerated hips shape which is different from the bulge. I didn’t use the waist morph and that bulge is different from the waist on the promos... And it cuts into the crotch weirdly if you have the legs posed even slightly like in the image I posted.
BTW, this was not generic G8.1 but Kiko with a little Xiao Mei dialed in. Usually tight conforming outfits don’t have a problem with dialed in characters of the right generation.
Here is another render where you can see how pronounced the bulge is.
...thank you. Bugger, as it said both G8M and G8.1M (the latter which I don't bother with as I use an older version of the Daz programme). As it was by a different PA than the CB Cento Outfit figured it would be OK. so what is the deal with "hierarchal materials".
Not sure if I can return it as it was a trigger for other discounts and I like the style as It fits in with my cyber future scenes.
I find it interesting that clothing content I have which is compatible with both for G3 and G8 do not have this issue.
Haven't tried out that one excessively, but it seems (!) only the "full outfit" .dufs call for the wrong hierachal base. I was able to load all the single pieces on a G8M and saving that outfit as a wearable preset. And it's about the same for those "SWAT textures for front and back" - it's only the combined textures .duf that leads to the positioning error. Applying the front top and back top textures (with their respective .dufs) put them in the proper positions..
So, yeah, not working as intended, but at least still fully useable.