Possible Substance Painter = Studio settings, could someone confirm?

SnowSultanSnowSultan Posts: 3,643

I've been working on this forever and I guess I made some progress in the last three days. These settings *appear* to give very similar results in both Substance Painter (working space, not the renderer) and DAZ Studio, and I'd like to know if they work for anyone else too.

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Substance settings:
Display settings: 
Shadows on, Lightweight, 50 opacity
Camera: Field of View 35, Focal Length 25
Activate Post Effects ON
              Color Correction: ON, Saturation 1.2, Contrast 1, Brightness 0.8, Sepia 0 White Balance 6500
Activate Temporal Anti-Aliasing ON: Accumulations 16

 

DAZ Studio: 
Environment Map set to 1.00 (default is 2.00)
Tone Mapping: leave all at default (13) except turn Burn Highlights and Crush Blacks to 0.00

Do not use any additional scene lights in Studio, as you cannot add scene lights in Substance Painter. Just MAKE SURE to use the same HDRIs in Studio and Substance Painter. I believe I rotated the HDRI I used 165 in Substance Painter to align with the same one set to 0 Dome Rotation in Studio, but I'm not 100% sure.

 

For each surface in DAZ Studio:
if using Metallicity map, set it and use 1.00
Base Color at 1.00, 1.00, 1.00 (white)
Glossy Layered Weight at 1.00
Glossy Color 0.22, 0.22, 0.22 (128 gray)
Glossy Roughness map at 1.00
Glossy Reflectivity at 1.00
Base Bump map at 1.00
Normal Map at 1.00
if using Opacity map, set it and use 1.00

(basically everything is at 1.00 and white EXCEPT Glossy Color)

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Hopefully this will *finally* help to get accurate results when creating textures for DAZ products in Substance Painter without a lot of tweaking of surfaces in Studio and test rendering. Please let me know if it works for you! Thanks.

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