Hair set/serie or bundle for game dev

ok since daz is trying to get in the "game market" and the models overal are very good for it also the outfits in general are ok(in poly count), the hairs are a big issue in daz, most of the hairs specially new ones from genesis 3 8 and 8.1 are too high poly/dense or are stuffs, like fibermesh or strand based or dforce fur/hair which don't work in most of the games engines, then i want to make a suggestion if would be possible for daz to get the "artists" which are more used to make "low poly hairs" or non fibermesh and those stuffs and make a team to make more "game friendly games, which i means low poly hairs, like being around 8k to 20k vertices which are reasonable numbers for game deve and while they don't make  ultra realistic hairs with the proper texture and maps they make really good enough hairs for game dev and not so ultra realistic detailed hairs, but still good enough, then i would really love to see daz talk with artists like swam, like lady little fox or 3d universe which are more into make "low poly hairs" to try to make some hairs more on that side, because it's really the big issue currently on daz it's really the lack of "low poly hairs" many hairs are insane like 100k to nearlly 1 million vertices, others more moderated go around 30k to 80k which while still "low than the others insane numbers" still a bit too high for game dev, the good numbers are anything between 1k to up to 20k at worst case maybe 25k but the best number being 20k it for "long hairs, and ponytails and those stuffs, then i really wish daz would try to go something like that get those "more game friendly artists and try to make a small "line or product like a bundle of "game hairs" with "low numbers excatly for game with the best quality those artists can bring without need go killing poly hairs. 

 

it would be really awesome and give me a reason to be more confident in buy hairs in daz cuz currently normally is the least thing in my list of "what to buy in daz since the majority of hairs are insane high poly.

Comments

  • HylasHylas Posts: 4,989

    Maybe this one? https://www.daz3d.com/toon-generations-4-hair-for-genesis-8-males

    Don't know its poly count but it looks like it might be on the lower side...

  • This has actually been one of my main subjects of interest, not in game creation per-se' (though I have eyed that in vidya modding). I think one thing devs in vidya ought to do where you have customizable characters to any degree is mirroring geometry of hair pieces as an additional option. (Hint, hint) AFAIK the trick is poly counts that pass snuff for a particular game engine. This unfortunately limits just how much one can do as a modder, which in a sense is 3rd party development. Namely that of Star Wars KOTOR2. I remember someone sculpted Anakin Skywalker's hair and did a magnificent job, but it wasn't possible to ever implement for precisely this issue. Unfortunate. Next I realize this is a case of pointing out the obvious but smart reductions tools we have in our store is absolutely vital for devs whether it's original or being a 3rd party modifier. Sure one could do without but this is a painstaking process. The other stuff would have to do with rigging, weight maps, UV maps, fitting, smoothing, and one thing that particularly bothers me is clipping so I guess that means collision detection should be part of it. For older Genesis figures there's Hair shop. I haven't used it but it seems limited to a template selection. I think some tutorials on hair modeling/sculpting are also necessary for people of varying skill proficiency. Littlefox's hair modeling tutorials would be my suggestion. Just my two cents if Daz content creators ever considered this. I can't deny it's crossed my mind more than a few times seeing how so many popular games use Unreal engine.
  • EllessarrEllessarr Posts: 1,395
    edited June 2021

    Hylas said:

    Maybe this one? https://www.daz3d.com/toon-generations-4-hair-for-genesis-8-males

    Don't know its poly count but it looks like it might be on the lower side...

    i know which we do have "some low poly hairs here and there like those ones which are "too cartoon", i wanted for more realistic, but the idea" is try to "increase it", because currently i would say like from 80% to maybe in worst case 99% of the hairs specially for genesis 8  are "too high poly or made in a way which is impossible even in some cases to use outside daz not only for game, or because the "tech or because they are really too dense, then mine idea would try to assemble a team to time to time make some very specific hairs for "game" which means really much less polygons, which while maybe for render it's not ultra awesome realism at last it can de doable for some renders without a super close up but will work perfect for game, to have here and there time to time some "game hair being developed" instead of just go fibermesh or strandbase or dforce fur/hair, which even for render in some cases is bad because not everyone have a "awesome pc"(not necessary high ending) to hold those insane high poly hairs in render time, no matter how they can be good in A it's don't means which they will be good in B, everything have they own drawbacks, then i really wish to see a some artits trying to look at "this side of the 3d market" trying to make some awesome hairs without go crazy, i've already saw many "games hairs" which while are not "awesome perfect realism" as the ultra high poly hairs" they are good enough to not look totally fake or not acceptable. take games like lara croft, and others where you have awesome hairs which again are not awesome as the ultra high ending renders but they don't look "this fake" and they are "low poly" even being long hairs, because if you proper know how to "model it" and use all the propers "3d maps" it can make really awesome hairs.

    Post edited by Ellessarr on
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