Applying dForce question.

So I know how to use dforce in general, applying to cloths for better clothing sims. What I wanna ask is, is there a way to apply the dforce after doing an animation that morph the breast from small to preferred size, and use the last animation frame as the final output?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,218

    I'm not quite sure what you mean, but you can use a Playrange (Timeline) simulation to havbe the breast size inflate from its starting point at frame 0 to its final size in the last frame (or a bit before, to allow the cloth to settle).

  • PetraPetra Posts: 1,156

    Yes, like Richard Haseltine said, if you use the timeline you can make a breast bigger or smaller at a frame of your choice.

    If you have 30 frames, I would make the changes to the breast at either frame 15 or frame 30.

     

  • TheKDTheKD Posts: 2,696

    It sounds to me what they are wanting to do is make a fit morph using dforce simulation.

  • juzz5gjuzz5g Posts: 0

    Richard Haseltine said:

    I'm not quite sure what you mean, but you can use a Playrange (Timeline) simulation to havbe the breast size inflate from its starting point at frame 0 to its final size in the last frame (or a bit before, to allow the cloth to settle).

    This is what I've done. What I meant was, I want to take the clothing dforce data from the last frame and apply it as base object to work with if lets say I wanna add in animations later on.

  • Richard HaseltineRichard Haseltine Posts: 102,218

    In the final frame hide everything but the outfit 9and if it has rigid follow nodes for things like button hide those too), in the Parameters pane set the Resolution to Base, and export as OBJ - note the preset you use in the options dialogue. Now go back to your base scene, the the figure posed and the clothing applied, select the clothing, and go to Edit>FigureMorph Loader Pro. Click the Select Files button and select the exported OBJ, make sure the preset is the same as the one used when exporting, and in the lower part of the dialogue click the triangle button next to the OBJ name to expand the options and enable Reverse Deformations. This will give a morph that puts the clothing in the same state as the simulation.

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