render settings questions
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I recently upgraded from 4.6 to 4.7. I'm having trouble finding part of the render settings. I found it once and lost it. Please help. Thanks.
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I recently upgraded from 4.6 to 4.7. I'm having trouble finding part of the render settings. I found it once and lost it. Please help. Thanks.
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It's now on the Advanced tab as a pull-down for Renderer.
Thanks. I didn't see the pull down, but will look again.
I still can't find it. I just want to be able to do a quick temporary render.
Its actually on both the Editor and Advanced tabs, first line labeled "Engine" -- Basic OpenGL is the equivalent of "1" on the old pane.
I don't know what I'm doing wrong, but I still don't have that one part. The rest is ok. Maybe it will magically appear again some day.
Can you post a screenshot?
sorry to invade the discussion,, but is for the same theme,
- where is the "CARTOON" render ?
You need to enable the Hidden Settings - Under The Render Tab click on the little box with the horizontal lines on it and select Show Hidden Properties , you should then be able to select between Default and Cartoon shader.
See screen shots
Hope this is of some help.
Can you post a screenshot?mike all I have are the presets, I don't see that sub-pane anywhere anymore. I don't need I myself but I thought I would take a look.
i found the "CARTOON" but, no change in render,,,
does anyone test it; or it need to change more stuff in other hidden property?
What are you rendering? Only the DAZ Default Shader will be affected by the setting.
simple test
i load a simple girl (G2F) and try "cartoon"
"default" or "cartoon" no change!
edit: added:
i try a scene with 3 characters
only one are render in cartoon,, the other two stay as normal (all 3 are Genesis 2)
Having the same problem, It seems to work with V4.2 & M4 but not with Genesis or Genesis 2
The default G2F certainly doesn't use the DAZ Default Shader, presumably neither do two of your other three characters. If you select a surface, either with the Surface Selection Tool or in the Surface pane list, the shader used will be listed at top-left.