When is Genesis 9 Being Released
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in The Commons
I don't want to spend a lot of money on Genesis 8.1 content if Genesis 9 is going to be released within the next year. So, DAZ3D, is Genesis 9 or another update of Genesis 8 going to be showing up before the summer of 2022? If the answer is "yes" or "we don't know for sure at this point", I will NOT be buying any 8.1 content.
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The fact that 8.1 came out kinda indicates that 9 is not going to be out soon
Redacted
8+1=9
I guess on a Wednesday![devil devil](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/devil_smile.png)
I don't think we are going to see G9 at least before DS 5.0, why... They are busy with DS 5 and what would G9 have to offer to justify as a next gen figure, more vertices/less vertices, lighter/darker skin? G8 wasn't a big change from G3 and G8.1 was just "dressing"...
I don't think the current 4.xx platform could support the kind of improvements the next gen figure should have.
And perhaps it will be genesis 10 / genesis X
Year twentysomething
I would rather see Daz Studio 5.0 instead of genesis 9. I have all the content I could need at the moment, but need a better platform to use it in instead of exporting anything to another app.
My guess is that we won't see Genesis 9 for a couple of years, at least.
As for Studio 5.0, that has been a rumour / wish for years. Is there any real evidence that it is on the offing? Personally, I'd rather DAZ spent their resources on developing the 64 bit Hexagon that has been stuck in development hell for the last couple of years at least.
Cheers,
Alex.
Making DS work with BigSur requires updating the Qt (affects Windows users too), which in turn requires updating all the plugins (that can be updated) - Sounds big enough change to warrant the next major version.
I'd say we're likely to see at least one more incrementally improved Genesis 8 version. I wouldn't be surprised if we see Genesis 8.3 and 8.4 before we see a Genesis 9 (or whatever the next generation of human figures is called.
As to Daz Studio 5.0 vs. Genesis 9, I don't think these would be developed by the same teams, so I don't see why the release of the app/platform and the release of next-gen 3D content would be directly linked (unless for non-technical, i.e. marketing, purposes). A better Daz Studio with the current generation of content? Better content for use with current versions of Daz Studio? Either of those would be welcome.
I think until gpus are more readily available pushing the hardware requirements to a new generation is pretty much going to kill the hobbyist marked and would be bad optics. 8.1 is already unusable to a substantial amount of buyers.
Incremental updates are not common, the ones before G8.1 were for Victoria 4/4.1/4.2, and what is there to "update" or "improve" if not talking about collisions, soft body physics, working IK, etc... Which probably need to be supported by the platform first, ie. the next gen DS.
There is no point in releasing a minor version of Genesis 8 for just a different base pose or a few vertices more or less here and there.
By your logic, Genesis 8.1 would've never been released because it's improvements to Genesis 8 are so minor. Daz is a business, and the decision to release a new figure, or new incremental update, are driven primarily by a desire for sales, not just to make a significantly better figure available. Any incremental improvements could be used to justify a new version.
Qt?
Cheers,
Alex.
Qt = Quicktime which is what DAZ studio uses to drive the user interface of the program.
ciao
TD
You didn't say, what is there to "update" or "improve"
Qt is not Quicktime
https://www.qt.io/
Qt is the GUI framework that Daz uses. Qt is responsible for actually making the window, buttons, interface, etc.
Why the odd name? "The letter ‘Q’ was chosen as the class prefix because the letter looked beautiful in Haavard’s Emacs font. The ‘t’ was added to stand for “toolkit”, inspired by Xt, the X Toolkit." <-- from a book about Qt/c++ development.
@Totte explains Qt here;
https://www.daz3d.com/forums/discussion/comment/6795891/#Comment_6795891
If it were me, I'd work on improving the simulation of turning and bending joints, especially the neck and upper arms.
What constitutes an improvement that justifies different digits to the right of the decimal point is entirely up to Daz. In all likelihood, marginal improvements to Genesis 8 won't really make for better renders. I haven't seen significantly better renders made with Genesis 8.1 than Genesis 8. Major improvements might have to wait for a new generation (or two), or the major improvements may come from skin/surfaces, rather than the underlying figure.
The relative insignificance of the improvements doesn't prevent any company from marketing something as "new and improved".
8.1 is definitely a .1 update. Yes, it's an update, but also about a ".1" kind of update.
I happen to like the changes to the way the face moves as compared to Genesis 8, but this is a personal preference rather than objective fact where I can look down on Genesis 8 users as subhumans or anything.
I'm using Genesis 3 right now, just to play with the PBR shader. I don't worry about 8.1 being out of date because I still use older stuff. I'm more worried about morph library bloat and its impact on performance.
On Any Sunday
If DAZ follows the naming habits of software producers, we should not see G9 anywhen soon... first there probably would be 8.2, 8.3, 8.4, ... 8.99,... 8.992 etc etc![devil devil](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/devil_smile.png)
I'm with you on this. Before Sakura 8, I was still using Aiko 3 fairly regularly. As long as a product still makes good renders (and still works in Daz) I will use it![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
I just finally broke down and bought Victoria 8.1 and my two favorite fixers, Altern8 and Skin Builder, don't work on it. I hope we see Genesis 9 before I waste more money on the 8.1 versions of these if/when they are released.
You can apply any G8 skin onto G8.1 by switching to the G8 UV.
This is precisely why I don't expect G9 anytime soon either. Seriously, what things could one come up with, that would warrant an entirely new generation of figure? G8 was already a stretch to call a new figure, and for the technology we have to work with (Daz Studio), G3, G8 and G8.1 are pretty close to optimal. A different figure would either mean a downgrade in quality, or a drop in performance (renderspeed).
I do hope the developers are actually working on the next generation of DS, with better and more versatile rigging capabilities, softbody physics, and other new technologies, and still be (mostly) backwards compatible with older assets, especially figures, wearables and props, and able to load old scene files without trouble, but developing something like that does take time. And yes, I am afraid that a lot of tools and plugins will break, if not all of them.. But, once all that is sorted, then we may have a platform with the capabilities to actually support the next generation of figures.
Oh, and as someone mentioned earlier: an overhauled Hexagon with 64-bit capability would be awesome as well! Maybe the plan is to completely integrate it into the next generation of DS? Though I do hope they take a good look at the UI before they do that, it could use quite a few improvements.
As I've pointed out in other threads, the next generation figure might actually be two different figures because of the divergent needs of different market segments, the still render artists vs. animators and people using the figures for a game or other interactive use. It's difficult to see how one figure can be optimal for both markets.
Soon™