When I apply expressions to a specific figure, the eyes bulge out of the socket. I have to go set the twist, up-down and side all to zero and then it becomes fine. How can I fix this issue?
Some of the facial expression sets are mutually exclusive. Pretty funny looking really, like those witch faces carved into apples then dried and shrunk.
I''m using Rose fromCherubit. It's not the figure's problem really. I've used this as a base two other times and no problem with those. But in shaping the face I've done something to this one and the eyes movearound strangely. Which is strange as I didn't mess much with the eyes at all.
I''m using Rose fromCherubit. It's not the figure's problem really. I've used this as a base two other times and no problem with those. But in shaping the face I've done something to this one and the eyes movearound strangely. Which is strange as I didn't mess much with the eyes at all.
If you have morphed the figure and changed the shape you need to adjust the joint rigging to get those bones to follow the shape.
Comments
What figure are you using?
Some of the facial expression sets are mutually exclusive. Pretty funny looking really, like those witch faces carved into apples then dried and shrunk.
I''m using Rose fromCherubit. It's not the figure's problem really. I've used this as a base two other times and no problem with those. But in shaping the face I've done something to this one and the eyes movearound strangely. Which is strange as I didn't mess much with the eyes at all.
If you have morphed the figure and changed the shape you need to adjust the joint rigging to get those bones to follow the shape.