.Obj File (asset creation) > "Magic Happens" = .duf Asset Created for Daz3D
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in The Commons
Ok... So, If I wanted to make something like a "Bee Hive" in... Blender/Zbrush, and I am assuming the end result is an .obj file. How does it go from obj to duf? Or, said another way, what is the work flow from creating something in a sculpting program to having a a packaged IM-able file?
You don't have to go into great detail ( I know this may be a tall order) but I tried googling, searching... yadda yadda and can seem to find info on going "the other way", that is, Daz to fill in the blank bridge, but not the other way.
Thanks, in advance
Comments
Save as Figure/Prop asset.