Sketchup Models

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  • Khai-J-BachKhai-J-Bach Posts: 163

    FSMCDesigns said:

    Sketchup models are pretty inefficient and will usually need work, it's due to how the modeler works and the workflow. Users with previous modeling skills will do better creating in sketchup, but in general you will need to do modifications for best results in other apps like DS.

    as with ALL modeling apps, you model like garbage, you get, garbage exported. thats the key word. Exported.

     

    most of the models in the warehouse were never made for Export. so of course you'll get issues.

     

    I model in Sketchup, and export with no issues. but you know why? I model for export

    please. everyone take into account... the warehouse was never meant for a source of export models!

  • run4realrun4real Posts: 94

    FSMCDesigns said:

    Thanks, the promos I saw in a video looked pretty comparable to Iray which is why I asked. Is it possible to export any of the rooms you create with it to OBJ?

    yes, you can export to dwg, 3ds, obj, fbx, dae, dxf, skp to name a few and it is possible to achieve much better renders of course, probably similar to iray if you take the time, my examples before took 10 seconds to render and I mainly use pconPlanner to import and export models and not as a render engine.

  • run4realrun4real Posts: 94
    edited June 2021

    Khai-J-Bach said:

    FSMCDesigns said:

    Sketchup models are pretty inefficient and will usually need work, it's due to how the modeler works and the workflow. Users with previous modeling skills will do better creating in sketchup, but in general you will need to do modifications for best results in other apps like DS.

    as with ALL modeling apps, you model like garbage, you get, garbage exported. thats the key word. Exported.

     

    most of the models in the warehouse were never made for Export. so of course you'll get issues.

     

    I model in Sketchup, and export with no issues. but you know why? I model for export

    please. everyone take into account... the warehouse was never meant for a source of export models!

     

    you said:   please. everyone take into account... the warehouse was never meant for a source of export models!

    I think yes, you're right, the warehouse was never meant to export models and modify them for a game etc. but as background models for a movie or pictures, some Warehouse models are pretty useful sometimes or in the case of pconPlanner you could use the models to equip your flat, because pConPlanner is primarily meant for interior design and architectural needs as far as I know.

     

    Post edited by run4real on
  • kenmokenmo Posts: 923

    Sorry but you did not insult me when you questioned my modeling abilities. I was just perplexed why you would ask such a question.

    The demo version of Ultimate UV Unwrap does not appear to support the importing of SKP files. Here is the error I get when attempting to open a Sketchup model.

    And the price of $60.00 USA is too high to test if the program would work for me. And I really do not want or need another uvmapping tool. 3D Coat works perfectly for me. Also it looks way too complicated for what is a very simple process in 3DC.

    Cheers & many thanks

    Kenmo

    UUWrap.JPG
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  • FSMCDesignsFSMCDesigns Posts: 12,780

    kenmo said:

    Sorry but you did not insult me when you questioned my modeling abilities. I was just perplexed why you would ask such a question.

    The demo version of Ultimate UV Unwrap does not appear to support the importing of SKP files. Here is the error I get when attempting to open a Sketchup model.

    And the price of $60.00 USA is too high to test if the program would work for me. And I really do not want or need another uvmapping tool. 3D Coat works perfectly for me. Also it looks way too complicated for what is a very simple process in 3DC.

    Cheers & many thanks

    Kenmo

    Looks like I need to look at 3dcoat again. UUW3D has a TON of plugins for many formats, with .SKP being one of them, even one for Daz Studio. I have the full version, so they may only work with that version and not the demo.

    Here is a list of them all https://www.unwrap3d.com/u3d/formats.aspx

     

  • McGyverMcGyver Posts: 7,066

    kenmo said:

    Sorry but you did not insult me when you questioned my modeling abilities. I was just perplexed why you would ask such a question.

    The demo version of Ultimate UV Unwrap does not appear to support the importing of SKP files. Here is the error I get when attempting to open a Sketchup model.

    And the price of $60.00 USA is too high to test if the program would work for me. And I really do not want or need another uvmapping tool. 3D Coat works perfectly for me. Also it looks way too complicated for what is a very simple process in 3DC.

    Cheers & many thanks

    Kenmo

    The reason I made the statement about not knowing your modeling abilities is... I didn't... that and over the years I've been here, many people have asked similar questions and I've tried my best to provide a clear answer, but eventually I see they are not familiar at all with modeling or certain terms.
    Many times people who ask this question are not modelers at all... They just want to get a 3D Warehouse over to DAZ Studio and they don't want to do anything remotely complicated, basically they just want to know where the "fix everything" button is, which is fine...
    But also, maybe the person really needs/wants a particular model (someone asked about fixing a semi-nice roller coaster model once, that wasn't remotely available anywhere else) and they may not be at all familiar with SketchUp and establishing what they know is good... I'm fine with explaining as much as I can, but if the person is only moderately interested in this and already knows plenty about modeling, I don't have to explain too much... 

    Also your original question stated "I am thinking mostly about car models as there seems to be more car models available for Sketchup then any other file version. And why more Sketchup car models than DAZ has available."... that implies you are looking to convert some pre-existing models found somewhere... so I just assumed you were referring to converting 3D Warehouse models for use in DAZ and if that were the case, you might not be some who models... since I don't recognize everyone's avatar and am not aware of all posts every individual makes, and DAZ forum software has only the most basic information available under our User Profiles all I know about you is I think I've seen your avatar before, you've been a member since 2005, you've made 790+ posts, you are a Platinum club member and maybe you are a mammal of some sort (I'm a cephalopod, but nobody knows this because because DAZ's lousy forum software doesn't even allow us to have a decent user profile like most modern forums)...(that was directed at DAZ, not you)... 

    The majority of people who've asked that sort of question require more details because they usually are only familiar with DS.

    If you were familiar only with DS, me saying "welded" over and over might not make any sense... and not all modeling programs call it "welding", unless I'm mistaken, the function is called call "Join" in Blender... I chose "weld" because its common enough term (Hexagon uses that term), but again, if the person I'm talking to is not a modeler and since DAZ store models generally don't come unwelded... (or do they now? Lately stuff has been getting weird here)... So they might need that clarified which is why I said "Since I don't know how much you know about modeling and meshes, it occurred to me that I keep saying stuff about "welding vertices" and I don't think I explained that..." That's more about me using terminology someone who is not a modeler might not immediately understand without having to look up... I hate when people explain something to me strictly using unnecessary terminology or acronyms...

    In the past I've had to look stuff up only to eventually figure out the person misused a term or got the acronym wrong... or they failed to mention an option is buried within a menu, nested inside two other menus... Jebuzz Christopherson, would it really have killed them to add a few more words instead of making the person go nuts looking for the thing? I don't like making people do the legwork figuring out what the heck I mean... unless I'm trying to insert a hidden meaning into something and I don't want the mods to delete it because I directly stated that (mostly the last four years)... (Mods: Please ignore that, I'd never actually do that as I'm a very good boy/cephalopod and would never do anything as deceptive as that)...(really)...

    As far as what you mentioned above... "The demo version of Ultimate UV Unwrap does not appear to support the importing of SKP files. Here is the error I get when attempting to open a Sketchup model." ... The way to import a model into UU3D is by clicking "Open" ... that's profoundly stupid, but a lot of programs (Silo for one) work that way too... maybe that's why that didn't work if you tried using "import".
    (The next bit of information is not directed to Kenmo, but anyone else reading this who might be curious about about how to import into UU3D). 
    (Kenmo IGNORE THIS!!  DO NOT READ THIS PART!!)
    You Open the model and then import it by locating it when prompted and then choosing either "all supported files" or "SketchUp 2020"... (it does all earlier SketchUp versions, I have no idea why the author chose to imply it's only 2020). 
    You are then given another dialogue box with the option to weld vertices upon import... I choose that... when using UU3D to import a SKP, it's actually not necessary to triangulate the model in SketchUp, because UU3D does that automatically... since I try to model correctly using quads wherever possible, I will use UU3D's "Untriangulate" to reduce unnecessarily triangulated polygons that occurred on import. 
    To export it you choose "save as" and then choose OBJ or whatever format you want to save the model as. 
    (Kenmo- you can go back to reading this now)

    Anyway, like I mentioned previously, I wasn't randomly questioning your modeling skills, I just wanted to clarify the terminology I was using and I now know you are a very capable model maker and will forever associate your avatar with your modeling skills, and hopefully will not forget that and will make it a point to never mention UU3D or anything like it to you again... maybe I'll get a tattoo or something... like the "left" and "right" tattoos on my feet... which the tattoo guy inverted because he didn't get the concept of my "right" is his "left"... 

    That was me making a joke... but I will remember your avatar and if I ever comment on a question you ask, I'll keep my reply simple and professional (for a cephalopod like me) and assume you already have more knowledge about modeling than me... (I'm a cephalopod after all).

    Also... don't change your avatar because I know I will definitely forget your user name because as a cephalopod, I'm strictly a visually learner, and if you do change your avatar, I'll just do this all over again.

    Cheers.

  • kenmokenmo Posts: 923

    modeller said:

    I work since 2 years with pCon Planner and use it together with Sketchup 8 to 2017 and can confirm it works like a charm!

     Wow. It sure does work like a charm. I just tested it on a Sketchup file of a hot rod sedan that was giving me fits. Brought it into pCon Planner and exported as an OBJ. Opened fine in Blender and in DAZ. 3D Coat had issues with the OBJ but I suspect that is because 3DC prefers some thinkness to the models.

    Quick render of the converted model in DAZ with Iray.

    Many thanks modeller for the tip on pCon Planner.

    SketchupSedan.png
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