DAZ Iray: Simplest way to make an image or animation stereoscopic?
Diaspora
Posts: 454
So, let's say I have an animation or a scene that is already all done but now I would like to make a stereoscopic version of it. So, I have my Camera that is already all animated and set up and everything and if I just want a quick and clean conversion to a stereoscopic version of the animation... what exactly do I do?
I'm asking here because I've seen people write about stereoscopy in DS but a lot of those posts are multiple years old now.
Comments
I have done stills with two cameras, which are parented to an invisible primitive ball and placed about 8 cm apart. I render them separately and afterwards combine them in Graphics Editor.
Ok but I'm talking about the quickest way to convert a pre-existing scene and camera rig to a stereoscopic animation?
Should I duplicate the original camera twice? One goes 4cm left the other goes 4cm right and call it a day?
That would be one way to do it, and if you parent the copied cameras to the original, they will follow the movements you have already specified, but I did forget one thing...
With 2 cameras, you should create an invisible primitive to act as a focus target, to which you "Point to" the two cameras, so that they are looking at the same point in space.
Redacted
Maybe this product can help you MARSA Anaglyph3D?
cheetahka
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Yeah, crossing ones eyes is easier, but back a few decades I did make working glasses out of transparent, colored rulers to read the "interesting articles" in certain cultrure oriented magazines.
Would you elaborate on this a bit?
Redacted
I seem to rmember that you need to set the distance between camera lenses to your Inter-Pupillary Distance (IPD).