Combining Primitives into One Item?

mr clammr clam Posts: 707
edited June 2021 in The Commons

I know there's a product that allows you to join primitives together, but I was wondering if it's possible to do it just using DS on its own. Maybe in Hexagon? My goal is to distort a character from the inside out using smoothing/collision mods, but I would like to add shapes to the cube used in the attached pic. Any advice would be welcome as I have no idea what I'm doing.

 

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Post edited by mr clam on

Comments

  • AHArtAHArt Posts: 202

    I believe it is the weld option in hexagon

     

  • CHWTCHWT Posts: 1,183
    Maybe this one https://www.daz3d.com/simtenero-shape-reprojector ...not exactly what you wish to achieve though
  • HavosHavos Posts: 5,400

    If you are not that bothered about the primitives being welded together, but want them as one object for smoothing reasons, then the simpliest solution is to export out the three objects as a single obj, then reimport it back again, after which it will be just one obj.

    Basically just hide everything except the primitives and then export.

  • JOdelJOdel Posts: 6,288

    There's a wield/union option in Gescon I think. It's called something different though. You might want to check that thread.

  • McGyverMcGyver Posts: 7,066
    edited June 2021

    What's Gescon?

    Never mind... I found it...

    I actually wish listed it...

    Damn stupid brain.

    Post edited by McGyver on
  • mr clammr clam Posts: 707

    Thanks for the input, everyone! I'll give the suggestion by Havos a try. That sounds like it should do the trick.

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