How to lock X,Y,Z and offset a bone ?

justin28justin28 Posts: 7
edited December 1969 in Daz Studio Discussion

Hi-- just looking to change a few animations.
These are pre-made aniMate 2 blocks.

First question:
how do you lock the x, y, and z of a bone ?
Like a hand ?

I've tried to pin rotation and translation... didn't see any difference.


Second question:
how to you offset a bone,, for something like a foot in an animation ?

For example: lifting just the right foot a few inches during a walk cycle,

Comments

  • justin28justin28 Posts: 7
    edited December 1969

    Sorry if I didn't describe this properly.

    I want to play an animation, but 'freeze' the position and rotation of a hand.
    Currently, this animation contains ALOT of movement.
    The hands both swing and sway as the character walks.

    How do I over-ride the animation of one limb to make it stationary ?

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