Why don't some Morphs Appear in the To Export Morphs List?
nokoteb99
Posts: 931
I have some morphs i want to export to Unity and they don't appear in the list of morphs. Why is this? It's a genetalia product i bought for my G8 male, it's attached and it has morphs, only about 5 of the motphs appear in the list of morphs but this produt has tons of morphs, why aren't they appearing?
Comments
Are you sure they are actually morphs, as distinct from controllers that drive other properties (morphs or transforms)?
well i'm not sure. for genetalia they are found in the Parameters tab/GenitaliaObject/Asection called "Posing" that contains morph dialslike of shaft up-down etc. I guess then they're not morphs.. Then what are they? And how would i get these to transfer to Unity? Not possible?
They are pose controls, which usually means a single slider that remote-controls mutliple others (in this case, I would guess, x-rotations on the segments of the figure). I'm not sure how well, if at all, FBX handles such property links.
Interesting. well. But how come even i have one that makes the genitalia shirnk or grow. I would think that is a morph, and it still doesn't appear in Unity.
Ok UPDATE 7/14/2021, i've moved to using HDRP projects and transferring morphs using DAz to Unity bridge and now all , everysingle morph for the genitalia appears in the list as exportable. So i add them, and yet they don't appear in Unity at alll. Even the ones that do seem to be morphs. Like the ones that make the Genitalia larger, i would think that is a morph that is not a Pose control i would think, it doesn't appear in Unity.
Any idea why?