strange render of displaced hexagon sphere
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I have made some displacement brushes (png) for Hexagon... In Hexagon I created a sphere and smoothed it 4 times and used my vein displacement brush which seemed fine... in Hexagon ...which I exported and imported into Bryce. When I rendered the sphere in Bryce I got strange black triangles.... What have I done wrong?
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hex vein sphere.jpg
1940 x 1050 - 497K
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bryce vein sphere.jpg
1920 x 1030 - 616K