Aniblock bake to timeline prolem
I have a purchased aniblock: Genesis 8 Female(s) Flat Foot Walk aniBlock | Daz 3D
I like it but the arms are too close to the body so any clothing is distorted as the arm and torso come in contact. I thought I might edit the aniblock to move the arm out a little but this is proving very difficult.
I found out that in order to edit an aniblock I need to bake the animation to the timeline. I did this but it now shifts the figure downwards on the Y-Axis so that she is walking below the ground level and her feet go through the floor. I tried with other aniblocks and there is a similar jump in translation but not always on the Y-axis, sometimes she shifts forwards or to the side. She is correctly positioned at frame zero but the shits occurs at frame 1 and is wrong for the rest of the animation.
Comments
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So it is possible to edit aniblocks! I think your second option sounds like it might suit me better. I'll try it out - thanks so much.
Ok - I didn't get very far. I added the subtrack and moved along the timeline tweaking the position of the Left Collar but when I returned to frame zero, none of these adjustments were still in effect. The changes were not made. I then double-clicked the subtrack name and another properties pop-up appeared but I'm not sure what to do with it. I'll look for a tutorial.
Ok - I think I have found the right tutorial - talking about abiblock layers - so I'll follow that through and see if it helps. For some reason I had been convinced that it was not possible to edit aniblocks so I'm glad I got into this.
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I think that I had not done something very basic with the subtrack - I'll follow the tutorial in a short while but I have a couple of other things to do at the moment. I think it needs to be enabled somehow. I'll post screenshots when I get back to my computer.
Yeah, the first basic mistake that was pointed out early in the tutorial is that I didn't create a new aniblock on the subtrack (doh!). Anyhow, this is the tutorial that is proving quite helpful in case anyone is following this discussion
[EDIT] Yep, that was the problem. I was trying to make adjustments on the subtrack without having created an empty aniblock. I can recommend that tutorial.
Just FYI,
that slight shift on the Y axis after baking an aniblock to key frames could easily be globally fixed in the graph editor
( DS native or Graphmate)
Note how all of the Y axis the frames (after frame one) drop slightly
in the attached image.
Marquee select the frames after frame one and raise them until they are level with frame one and her feet /body remain level during the walk
I do use the graph editor (Graphmate, not the new DAZ version) quite often. I tried with this problem but I couldn't get it to persist through the frames - it kept dropping below ground. Clearly I was doing it wrong to next time I will try to follow your method. Thank you.
I take it that you have seen this problem yourself?