Converting Displace Maps to Geometry in DS?

RakudaRakuda Posts: 938
edited June 2021 in The Commons

I am simulating street curbs on a non-uniform surface using a displace map. I am wondering the manual way to convert that to geometry in DS? I know

Ultra Scenery uses a script to take a height map and generate terrain. Basically, it seems to me the same operation. I am wondering instead of scripting it,

what is the manual set of operations to do this? Or  is this completely done via scripted geometric construction and not available natively via the DS interface?

This image is a highly simplified example. 

 

Displace Map

This below is a little exaggerated to show the effect.

The original source being this

disp2.jpg
900 x 720 - 226K
displace.jpg
900 x 900 - 46K
rend1.jpg
900 x 720 - 398K
gm.jpg
600 x 600 - 287K
Post edited by Rakuda on

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