How can I make minor differences in a character's skin?
If there are three characters in a scene and all three have the same skin material applied to them, how can I cause a little variation in the appearence? Like with this skin, there is always a white glare under the right cheek. All three models have it. Should I mess around with the glossy settings?
Comments
Try lighting them differently.
I would go into the surfaces pane and play with all the settngs till you are happy, then save as a material preset
The "glare" may be a result of your lighting or perhaps in the skin texture itself. First work out which. If it's the texture you can use a photo program like Gimp to remove it, and re-save the texture to a different file name... it's best to still keep the old one because re-saving a .jpg will lower the quality a bit. I often use the same texture for figures in a scene for aesthetic reasons, and because shared textures save scene memory as they need to only be loaded once. Good luck MuzMel.