How can I make minor differences in a character's skin?

MuzMelMuzMel Posts: 76

If there are three characters in a scene and all three have the same skin material applied to them, how can I cause a little variation in the appearence? Like with this skin, there is always a white glare under the right cheek. All three models have it. Should I mess around with the glossy settings? 

Comments

  • AscaniaAscania Posts: 1,849

    Try lighting them differently.

  • FSMCDesignsFSMCDesigns Posts: 12,754

    MuzMel said:

    If there are three characters in a scene and all three have the same skin material applied to them, how can I cause a little variation in the appearence? Like with this skin, there is always a white glare under the right cheek. All three models have it. Should I mess around with the glossy settings? 

    I would go into the surfaces pane and play with all the settngs till you are happy, then save as a material preset

  • fred9803fred9803 Posts: 1,564

    The "glare" may be a result of your lighting or perhaps in the skin texture itself. First work out which. If it's the texture you can use a photo program like Gimp to remove it, and re-save the texture to a different file name... it's best to still keep the old one because re-saving a .jpg will lower the quality a bit. I often use the same texture for figures in a scene for aesthetic reasons, and because shared textures save scene memory as they need to only be loaded once. Good luck MuzMel.

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