Which mastery course is referenced in the Iray Lighting Solutions Tutorial Set?
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Can somebody help guide me to the mastery course Drew Spence regularly refers to in the Iray Lighting Solutions Tutorial?
Apparently, it was held over the course of twelve weeks at the end of 2020 and explained a lot of technical stuff of DAZ Studio.
I first thought it could be the recent Killer Lighting bundle, but this was recorded after the Iray Lighting Solutions tutorial.
The Iray Lighting Solutions tutorial does not come with any class notes that could have pointed me to the mentioned course, and so far, I could not find it in the DAZ Store or on Digital Art Live's site.
Post edited by AbyssalEros on
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Looks like a live thing they did, maybe that was sold here: https://digitalartlive.com/ Might not be available to download.
I already checked their site, and especially the events' history, to no avail.
I am really interested in finding and acquiring that mastery course.
Somehow it sounds like the much-missed documentation of DAZ Studio.
Well, let me know if you figure it out. I would be interested.
For sure. And thanks for helping.
Yes, I found this on their site but it is only available to a limited group of people:
https://digitalartlive.com/daz-studio-mastery-vip-page/
It could be; if so, I hope they will publish this mastery course at some point.
I have been watching this tutorial, and I have to say, for the base price, it is really bad. It doesn't cover the basic settings of the lights (I am an hour or so in), and he has given out some bad info. He has misrepresented many of the probe products in the store, he doesn't know what numbers of light temps cause what colors, and he actually said you don't want to change the geometry of a spotlight, when that is the easiest way to soften shadows. Dreamlight may ramble, but he at least knows what he is talking about.
I have really enjoyed other tutorials from this vendor, but man, I'm glad I didn't overpay for this one.
Edit: I will say this: his lighting looks good. But I am learning more just by looking at his placement of point lights than actually listening to anything he says.
The solutions course is about 'lighting solutions' like how to get great lighting under tough and challenging conditions.
The Mastery course is about Mastery and goes much deeper and takes a granular approach and goes a little bit beginner to mostly advanced, like with homework(s), projects and more.
I don't know if that will ever be availbale in the Daz Store.
@Certaintree38, I'm not sure what you're taking about or the context for most of your complaints, but I value your feedback.
I think I was aksed about other probe products in the store. The only one I showed and used was the Iray Probe Lights Kit.
If the question was can the other probe products be used to light your scenes? Then the answer is Yes. If the question was, do they work just like the Iray Probe Lights Kit, then the answer should have been no.
Not sure what I ended up saying about that. Maybe I wasn't clear enough...
And no, I tend not to memorize numbers much. I usually pull out charts. I'd be surprised if I dion't show a chart of some kind.
And for the geometry line, I probably said Point light since it makes it show up if you change it's scale upward. You sure that's not what I said?
At any rate, I'm sorry this one was a dissapojntment for you. Let me know your thoughts when you finish the whole thing.
I will say this: his lighting looks good.
Thank you.
Thanks for responding, Griffin Avid (Drew). I already figured out that it seems to have a more granular approach — e.g., explaining many parameters in detail — from what you mentioned in between the solution's course.
Sadly, you gave the one answer I did not want to hear but feared I would get in the end. But hope dies last; maybe we will be lucky, and it gets available.
As DAZ Productions, Inc. is apparently not able or willing to explain their software inside documentation or decently self-made tutorials, such courses would be much appreciated.
It's the spotlight that you said to leave at point, but in reality, it needs to be changed to a disc, rectangle, or sphere for the parameters below it to take effect. Additionally, every light probe product I have seen in the store, aside from the product you featured, is an hdri set. You said something else, to the effect that some are geometry like the set you featured, and some need to be off-camera. To your credit, you told people to investigate each product, and that is a good final solution to any confusion on that score. Lighting temperature is very simple. 6500 is white, and lower settings turn the light warmer. I think it would have been nice if you mentioned this.
The last lighting tutorial that I did was somewhat technical (or should I say pragmatic? It wasn't overly scientific), and told me how many zeros to add to lumens, what size to make a spotlight to soften things, how the size of the geometry affects the amount of light, how to avoid light damage, what angle to place the lights for different effects, and so on. So I was disappointed when I didn't find out the optimal settings for a point light, or what numbers you like to use for your emissions. Your work is good, but figuring out how to get to those kinds of results can be hard without these details.
I did learn that placing a ghost light under someone's feet is an option, and that I already own some nice products that I have not been fully utilizing, so I thank you for that. You have also convinced me to pick up a few items in the store that I have overlooked in the past.
Best of luck in all your endeavors.
Found this...
https://digitalartlive.com/plans/daz-studio-mastery/
It appears to have been a course limited to 10 people total: 12 weeks of support and training with live sessions that started on September 12, 2020...
No longer taking "applications" since this one ended in 2020 — but hopefully something like this will open up in 2021.
https://digitalartlive.com/daz-studio-mastery-group-details/
1) Have a robust mindset to recreate your imagined worlds
2) Overcome your own greatest challenges with DAZ Studio (bespoke training for you)
3) Unpack the power of your virtual cameras
4) Pose and express your characters naturally
5) Morph your characters to just how you imagined
6) Dress your characters to their best and alter clothing textures
7) Modify DAZ studio materials and props for further bespoke set design
8) Light your scenes like a pro
9) Understand the DAZ Studio render engines
10) Have a professional approach to composition
11) Gain a large toolkit of postwork techniques
12) Save time with best render settings and optimisation techniques
13) Manage your content library for quicker asset retrieval/storage
14) Multiply your assets and save money by intelligent kit bashing
15) Apply dForce assets effectively
Thanks, Kaleb242. Sounds really interesting. Sadly, I cannot partake in such events, as the time difference is a problem for me because they most often interfere with my regular day schedules. So I am dependent on recordings.