Geoshells and Geografts
I have a few geograft products, mostly from other stores, and some come with more than one geoshell for texture merging. It seems there is a problem applying multiple geoshells to the same figure so the vendor of the geoshell product has included a fix script to prevent them appearing as milky white instead of textured. This was necessary because that same vendor sold geografts for different areas of the body.
So my question is: what if I wanted to use yet another geoshell product such as those in this store which apply wet surfaces and droplets, bodysuits, stockings or pantyhose? Is it possible to keep adding geoshells on top of each other? I have not bought these second-skin products because of the problems I have seen already with multiple geoshells.
Comments
It's just a matter of opening up the geoshell's parameters and disabling the surfaces you don't need. I had the same problem when I added gauged ears to a centaur.
Not trying to be thick here but when you say disable surfaces do you mean making one or more of the shells invisible or do you mean parts of the shell(s)? In either case, what if those surfaces overlap?
If you have the shell selected then the Parameters pane has a group of proeprties for it, which is a long list of visibility toggels for its groups and surfaces - just turn the ones you don't need off. Overlaps may be an issue, it depends.
Select a geoshell, go to the Parameters pane, and at the bottom you should see "Shell". That's where you can turn different parts of the shell on and off as needed. If the shells overlap...it's possible you're out of luck, I haven't encountered a scenario like that myself.
OK - thanks both. Now I know which parameters you mean. I have seen those before but always ignored them as though they were something the user is not supposed to mess with - a bit like all the FBM and JCM parameters that are listed but never (in my case) touched.
I think the overlap might still be a problem but I will tinker with those parameters and see how I get on.
Here, this will help illustrate.
Before:
After:
I think the vendor provided fix that I mentioned earlier must do exactly that.
You have to turn off the interfering sections in the other geo shells like Gordig showed. If your applying your onw custom shell you need to probably set all the surface shaders to PBR. And MOST importantly make sure the "offset" in parameters do not share the same value by a factor of +/- .01 between any of them. If you get black streaks or blotches up the offset because the bumps and/or HD is interfereing.
Good and necessary information, thank you.
Anyone ever have an issue where the geoshell DOESN'T contain the surfaces for the geocraft? This has happened to me before, randomly... fixed mysteriously, and now its back again.