Anyone else having trouble with using GPU for IRAY renders?
scuttlebuns
Posts: 18
Hi,
I already started a ticket on this, but they are not following up.
I have two GTX 680 with the latest drivers. I've disabled CPU fallback from advanced settings under render settings because it only uses CPU. DAZ3D is detecting my GPU but not using it for iray renders. In the logs, I saw a "no suitable device found" error. However, I've used GPU rendering on this same computer before, showing up everywhere else in render settings. I'm only getting blank renders when there is no fallback. Any suggestions?
Screenshot 2021-06-20 025427.png
1103 x 816 - 618K
Screenshot 2021-06-20 025841.png
550 x 418 - 121K
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Comments
You might be running a too recent version of Daz. As far as I understand, Daz 4.12.x was the last version to support Kepler GPU's (like in GTX6xx cards).
Yes, I'm running the latest version of DAZ 3D 4.15.
In that case try rolling back the drivers. There are some issues with 4.15 and the latest Studio Drivers.
OR one can have the latest NVidia drivers and the BETA 4.15.whatever.
see following post
Iray rendering is no longer supported (=not working at all) with DS 4.15 for Keppler generation cards (=GTX 680)
https://www.daz3d.com/forums/discussion/comment/6200861/#Comment_6200861
4.14.0.8 (November 10, 2020)
If I downgrade to 4.13, I'll miss out on recent changes, right? Like Genesis 8. I'm thinking if it'll be better to bridge to blender and render on blender instead of downgrading DAZ and missing out newer features, has anyone had success rendering IRAY stuff in Blender eevie or cycles?
Hi, I read that it causes an iray preview, solved by setting the scene as I need to save, then turn off and on the daz, load the scene (it must not be in the iray preview) and run the render, the render goes to the GPU. (I know it's annoying but it helps) // Ah, I didn't notice the cards I'm sorry, anyway the procedure works if someone needs it.