What is wrong with this characters ears?

PetraPetra Posts: 1,156
edited June 2021 in The Commons

I bought this Character today and when I applied the morph to G8F I saw those ears.

How could this character ever pass testing?

https://www.daz3d.com/downloader/customer/files#prod_79989

I was a tester at another store and something like this would never have passed QA and the vendor would have been asked to fix this.

 

RN Kayla.JPG
852 x 818 - 71K
Post edited by Petra on

Comments

  • Phoenix1966Phoenix1966 Posts: 1,714
    edited June 2021

    You can see in the product's 6th pop up image (first clay render) that she was modeled with prominent antihelix. People do have them. 

    https://www.daz3d.com/hd-kayla-remake-and-kayla-hair-for-genesis-8-female-

    Post edited by Phoenix1966 on
  • Catherine3678abCatherine3678ab Posts: 8,401
    edited June 2021

    Phoenix1966 said:

    You can see in the product's 6th pop up image (first clay render) that she was modeled with prominent antihelix. People do have them. 

    https://www.daz3d.com/hd-kayla-remake-and-kayla-hair-for-genesis-8-female-

    yes

    I don't have this product yet to check, but there may be a morph for the ears to dial it out? {I don't see one listed, so maybe not}

     

    Post edited by Catherine3678ab on
  • MimicMollyMimicMolly Posts: 2,211
    edited June 2021
    I often find myself having to morph the ears to look like that, but not that much. (But then, my own ears stick out in the same way.) I use the EJ Face Morphs https://www.daz3d.com/ej-face-morphs-and-details-for-genesis-8-females
    Post edited by MimicMolly on
  • AmaranthAmaranth Posts: 435

    Hey Petra :)

    Here's a belgian cyclist, look at his ears.

    tomboonen.jpg
    3277 x 1576 - 497K
  • maikdeckermaikdecker Posts: 2,973

    No morphs for those ears... it's less prominent when elf ears get dialed in. Or one could hide it with the proper haistyle. For me there's no need for either as it's just another case of "slightly weird human body parts one only notices when looking really close" like a third nipple or whatnots

  • FrinkkyFrinkky Posts: 388

    Nothing to fix - it's the style of the character and Rarestone's style in general to emphasise certain aspects. 

    You'll need to set the subdivision level to at least 2 to smooth out the polygons.

    Before going to the trouble of making your own morph to cancel out any unwanted areas, in the Parameters tab, go to Preferences > Show Hidden and see if there is a separate ear morph you can dial out to remove the styling. Rarestone tends to separate out certain morphs that can be adjusted individually.

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