Best practices for removing morphs from library
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I have waaaaaaaay too many characters and morphs. And while it's really apparent in loading a new figure (5-8 minutes for a raw Genesis 8 Female), I *think* it's also what's slowing down the changes I'm making in a scene in realtime. For instance, it frequently takes 20-30 seconds to apply a translation or rotation to a joint or figure, even if working in smooth or texture view in the viewport; Iray doesn't take *so* long to render once the figure is set (I have RTX 3090Ti). Anyway, it makes incremental ajustments an exercise in self-torture.
Anyway, I also have a metric ****-ton of expressions that I never use, especially now that 8.1 is gaining steam. I *think* that that all matters for slowing down scene operations, but correct me if I'm wrong.
I don't want to wholesale delete large numbers of characters, because for many of them I like the skins more than the body morphs. So is there a way to exorcise the morphs without giving more work to DAZ in logging all the missing morphs and slowing down even further? Is it just as simple as clearing the relevant characters out of the morphs folder, or is there a cleaner way?
I hope I'm being clear...
TIA,
Erik
Comments
I just backup the data folder, and remove most of the morphs. . I find it is easier just to download figures when I need them than to keep a huge load of unused morphs active when I don't. This allows me to use the skins, but not the lag of the morphs.
That's kinda what I was hoping I could do. Does it help with the realtime transform lag, or should I be looking to a different culprit? It seems to me that I used to be able to articulate a joint fast enough for it to seem like an animation in the viewport... Now it's tweak... wait... realize you've tweaked in the wrong direction... wait... retweak... overshoot... wave hammer menacingly at computer (it has a camera that's always watching me; I hope it's paying attention).
It totally helps with me with load time and with pose time.... I have hundreds of male figures and thousands of morphs, some of which were made improperly and affect other characters. Since these tend to remain broken I just load when needed, and uninstall so the characters don't ask for them, such as toon generations for genesis 8 male.
If you got tons and tons, it may be easier to just start from scratch, and look at every morph critically. If it's not often used, don't install it. I have to do that every once in a while, probably once every year or two. When I go through, I notice I have a ton of morphs that look pretty similar, so only put one of them back in. Things like that. A lot of packs I have installed, I only put the runtime and the texture load files, and leave out the morphs loads and data files.