Forced to update to 4.15?

Well not forced per say lol. However, it seems to be the fact despite the clitches in 4.15 if one wants to take advantage of the excellent new figures for some of the G8.1 figures. I have friends that have used 4.15 and reverted back to 4.12 because of the instability of 4.15 and the number of crashes they are having  per week. They have all the necessary updated drivers and still have crashing issues. 

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Comments

  • MelissaGTMelissaGT Posts: 2,611

    I use 4.12 when I can because the memory usage is a lot less. Even with an 11GB 1080TI, there are some scenes I created in the past that rendered just fine on the GPU but won't do so in 4.15. 

  • glaseyeglaseye Posts: 1,312

    You can always install and try the beta version. On my main render system I've got 4.14 as the 'main' install, 4.12 as an older -'backed up but still functional'- install and the 4.15beta install. Sofar I've not encountered more crashes with the beta as I have with the previous versions. (But indeed 4.15 appears to be more memory hungry on the GPU.)

  • RawArtRawArt Posts: 5,959

    I work with d/s 9-10 hours a day all week, and 4.15 is very stable for me.

     

  • mr clammr clam Posts: 707

    I've never had Daz crash before 4.15 and now it crashes quite often. I can't open some old saved scenes, and Scene Optimizer was a product I never had use for until now. 4.15 is post-1080ti software. I really regret the "upgrade" and wish by backup of 4.14 wasn't lost. Whatever "improvements" were made were simply not worth it.

  • KrzysztofaKrzysztofa Posts: 226

    I had a lot of crashing problems before I upgraded my system RAM capacity. I haven't had any crashes since (knock on wood)

  • Serene NightSerene Night Posts: 17,675

    I use 4.11.  I am hoping the new computer will let me upgrade when it arrives.

  • kyoto kidkyoto kid Posts: 41,244
    edited June 2021

    ...as I pretty much stopped at G3 and only have a handful of select G8 figures. I'm staying with the 4.12 beta I've been using which has been more solid than the final 4.12 general release.

    mr clam said:

    I've never had Daz crash before 4.15 and now it crashes quite often. I can't open some old saved scenes, and Scene Optimizer was a product I never had use for until now. 4.15 is post-1080ti software. I really regret the "upgrade" and wish by backup of 4.14 wasn't lost. Whatever "improvements" were made were simply not worth it.

     

    ...yeah I have an old Maxwell Titan-X  which works just fine in the version I use. 

    I'm still on DDR3 memory 24 GB which is the most the MB supports. 

    Post edited by kyoto kid on
  • FSMCDesignsFSMCDesigns Posts: 12,780

    mr clam said:

    I've never had Daz crash before 4.15 and now it crashes quite often. I can't open some old saved scenes, and Scene Optimizer was a product I never had use for until now. 4.15 is post-1080ti software. I really regret the "upgrade" and wish by backup of 4.14 wasn't lost. Whatever "improvements" were made were simply not worth it.

    yeah, I have read this often in the forums which is why I haven't moved to 4.15. It's already a struggle to get any kind of complex scene to remder without dropping to the CPU before 4.15, so it makes little sense to me to make things even harder when I don't have to. Would love to play around with 8.1 and I may innstall the beta one day to check it out, but i am doing fine at the moment.

    I hope to be getting a new rig in the near future, so maybe then

    Seems to me that the most important thing DAZ should be working on is finding a way to get better performance out of DS instead or bridges to other apps.

  • AHArtAHArt Posts: 202

    RawArt said:

    I work with d/s 9-10 hours a day all week, and 4.15 is very stable for me.

     

    Same 

  • AHArtAHArt Posts: 202
    edited June 2021

    FSMCDesigns said:

    mr clam said:

    I've never had Daz crash before 4.15 and now it crashes quite often. I can't open some old saved scenes, and Scene Optimizer was a product I never had use for until now. 4.15 is post-1080ti software. I really regret the "upgrade" and wish by backup of 4.14 wasn't lost. Whatever "improvements" were made were simply not worth it.

    yeah, I have read this often in the forums which is why I haven't moved to 4.15. It's already a struggle to get any kind of complex scene to remder without dropping to the CPU before 4.15, so it makes little sense to me to make things even harder when I don't have to. Would love to play around with 8.1 and I may innstall the beta one day to check it out, but i am doing fine at the moment.

    I hope to be getting a new rig in the near future, so maybe then

    Seems to me that the most important thing DAZ should be working on is finding a way to get better performance out of DS instead or bridges to other apps.

    If I am not mistaken, I believe 8.1 will work with the previous version, however you need 4.15 to get the PBR shader (from what I gather, most people still prefer the Uber skin shader anyway). I have 8.1 installed on my testing laptop (running 4.12)  and it loads up fine if you just want to mess with the FACS an such.

    Post edited by AHArt on
  • Richard HaseltineRichard Haseltine Posts: 102,718

    AHutchins Art said:

    FSMCDesigns said:

    mr clam said:

    I've never had Daz crash before 4.15 and now it crashes quite often. I can't open some old saved scenes, and Scene Optimizer was a product I never had use for until now. 4.15 is post-1080ti software. I really regret the "upgrade" and wish by backup of 4.14 wasn't lost. Whatever "improvements" were made were simply not worth it.

    yeah, I have read this often in the forums which is why I haven't moved to 4.15. It's already a struggle to get any kind of complex scene to remder without dropping to the CPU before 4.15, so it makes little sense to me to make things even harder when I don't have to. Would love to play around with 8.1 and I may innstall the beta one day to check it out, but i am doing fine at the moment.

    I hope to be getting a new rig in the near future, so maybe then

    Seems to me that the most important thing DAZ should be working on is finding a way to get better performance out of DS instead or bridges to other apps.

    If I am not mistaken, I believe 8.1 will work with the previous version, however you need 4.15 to get the PBR shader (from what I gather, most people still prefer the Uber skin shader anyway). I have 8.1 installed on my testing laptop (running 4.12)  and it loads up fine if you just want to mess with the FACS an such.

    And to get 8 content loading with 8.1

  • Knock on wood... I have never had a crash with 4.15.

    But, I am guessing a lot depends on what your system is and what you are trying to do with Daz.  I am using an AMD Ryzen 9 3900x/32 RAM +NvME 4.0 2TB system drive.  My graphics card is the weak spot GTX 1060/6GB
     

  • ColinFrenchColinFrench Posts: 648

    Does 4.15 still have an issue with transparency, e.g. with hair that uses that? Or did that issue get patched?

  • MelissaGTMelissaGT Posts: 2,611

    4.15 crashes a lot for me when I try to work with dForce SBH...and of course LAMH was always crashy no matter the version of DS. 

  • doubledeviantdoubledeviant Posts: 1,186
    edited June 2021
    It'd be nice if we could get a stable/general release soon for those considering updating.

    Looks like 4.15.0.2 was released on January 7, 2021. That's the first and only general release of 4.15, and that was six months ago.

    The last beta update, 4.15.0.14, was released on March 18, 2021. The beta includes fixes for significant issues (such as memory leaks), and given the lack of recent development, it would seem to be "stable enough" as a candidate for general release (unless development has been on hiatus for some reason).

    Up-to-date fixes in the general release might address some of the problems people have reported with 4.15.
    Post edited by doubledeviant on
  • Richard HaseltineRichard Haseltine Posts: 102,718

    doubledeviant said:

    It'd be nice if we could get a stable/general release soon for those considering updating.

    Looks like 4.15.0.2 was released on January 7, 2021. That's the first and only general release of 4.15, and that was six months ago.

    The last beta update, 4.15.0.14, was released on March 18, 2021. The beta includes fixes for significant issues (such as memory leaks), and given the lack of recent development, it would seem to be "stable enough" as a candidate for general release (unless development has been on hiatus for some reason).

    Up-to-date fixes in the general release might address some of the problems people have reported with 4.15.

    Don't forget, when mentioning "lack of recent development", that Daz is working on the version that will be compatible with MacOS Big Sur (and, we may hpe, later MacOS versions).

  • doubledeviantdoubledeviant Posts: 1,186
    edited June 2021

    doubledeviant said:

    It'd be nice if we could get a stable/general release soon for those considering updating.

    Looks like 4.15.0.2 was released on January 7, 2021. That's the first and only general release of 4.15, and that was six months ago.

    The last beta update, 4.15.0.14, was released on March 18, 2021. The beta includes fixes for significant issues (such as memory leaks), and given the lack of recent development, it would seem to be "stable enough" as a candidate for general release (unless development has been on hiatus for some reason).

    Up-to-date fixes in the general release might address some of the problems people have reported with 4.15.

    Don't forget, when mentioning "lack of recent development", that Daz is working on the version that will be compatible with MacOS Big Sur (and, we may hpe, later MacOS versions).

    Noted, but the point remains: The Windows beta version hasn't been updated in three months. If that build is stable enough for development to shift to Mac, then a general release would be appreciated.
    Post edited by doubledeviant on
  •  I've always updated DS with every new version ( I used to be one of those "they'd will have to pry poser from my dead cold fingers" kind) but not feeling confident with this new version makes me kind of sad. I feel I'm missing out on some great characters for the 8.1 figures.  BTW I use a GTX 1060 6 gig card too it's been working good on 4.12 but to upgrade I'd have to upgrade my PSU (I'm very pleased with my system overall) to get a bigger more powerful card and of course there is money LOL!

  • Richard HaseltineRichard Haseltine Posts: 102,718

    doubledeviant said:

    Richard Haseltine said:

    doubledeviant said:

    It'd be nice if we could get a stable/general release soon for those considering updating.

    Looks like 4.15.0.2 was released on January 7, 2021. That's the first and only general release of 4.15, and that was six months ago.

    The last beta update, 4.15.0.14, was released on March 18, 2021. The beta includes fixes for significant issues (such as memory leaks), and given the lack of recent development, it would seem to be "stable enough" as a candidate for general release (unless development has been on hiatus for some reason).

    Up-to-date fixes in the general release might address some of the problems people have reported with 4.15.

    Don't forget, when mentioning "lack of recent development", that Daz is working on the version that will be compatible with MacOS Big Sur (and, we may hpe, later MacOS versions).

    Noted, but the point remains: The Windows beta version hasn't been updated in three months. If that build is stable enough for development to shift to Mac, then a general release would be appreciated.

    I don't believe development has shifted to the Mac - the Windows version is also going to eba ffected (and as a result plug-ins will break on both platforms).

  • TorquinoxTorquinox Posts: 3,636

    Richard Haseltine said:

    I don't believe development has shifted to the Mac - the Windows version is also going to eba ffected (and as a result plug-ins will break on both platforms).

    That's something to look forward to frown

  • 31415926543141592654 Posts: 975

    LIke the others above, I use an earlier version for my main work and 4.15 as beta only when I need it's features. It has not given my many crashes, but I think it has happened. I use 4.11 regularly as it was the last edition to allow multiple instances of the program to be open simultaneously.

  • JamesJABJamesJAB Posts: 1,760

    I have 2 primary machines that run the most recent Daz Studio beta. the only time I experience any crashes usualy have to do with complicated dForce heavy scenes using items that where not designed for dForce.

    My laptop has a quad core Intel Xeon E3 V5 CPU, 32GB 2133MHz DDR4 and Nvidia Quadro P5000 16GB.

    My desktop has dual 8 core Xeon E5 V2 CPUs, 64GB 1866MHz REG ECC DDR3, and a Geforce GTX 1080 ti 11GB.

  • Richard HaseltineRichard Haseltine Posts: 102,718

    3141592654 said:

    LIke the others above, I use an earlier version for my main work and 4.15 as beta only when I need it's features. It has not given my many crashes, but I think it has happened. I use 4.11 regularly as it was the last edition to allow multiple instances of the program to be open simultaneously.

    No it wasn't Daz Studio Pro 4.12 - instances

  • 31415926543141592654 Posts: 975

    Richard Haseltine said:

    3141592654 said:

    LIke the others above, I use an earlier version for my main work and 4.15 as beta only when I need it's features. It has not given my many crashes, but I think it has happened. I use 4.11 regularly as it was the last edition to allow multiple instances of the program to be open simultaneously.

    No it wasn't Daz Studio Pro 4.12 - instances

    Oops ... my mistake. Probably because I avoided 4.12 like the plague - it was deleting animation keys like crazy - - - way too risky at the time for me,

  • Oso3DOso3D Posts: 15,045

    The problem with avoiding a release because people on forums note problems is that you rely on the accuracy of such reports. You are also guessing as to frequency.

    Also also, people who comment on problems often don't come back and correct things if they discover the problem was something else or hasn't reappeared.

     

    so... grain of salt

  • Oso3D said:

    Also also, people who comment on problems often don't come back and correct things if they discover the problem was something else or hasn't reappeared.

    This!
    I'll add (though you implied) ESPECIALLY if the problem lies somewhere between the keyboard and chair.... 

  • JoltrastJoltrast Posts: 199
    edited June 2021

    DAZ 4.15 crashes almost as much on my new rig as it did on my older machine (that one being about 8 years older!), but yeah I know what you mean about PEBKAC comments. I've been back and forth with nVidia trying to sort out my woes. It's better than it was. Less BSODs, but not gone completely and less program CTDs, it's progress at least.

    Post edited by Joltrast on
  • I mean... if I'm rendering something fancy, and I've got a bunch of browser windows open, and I'm trying to stream a video, I can definitely crash 4.15.

    (Or if I randomly try to dforce something and it explodes. LOL.)

  • I didn't mean to start any trouble here. Hearing what users report on what makes 4.15 crash for them is helpful. Some others I know using 4.15 never say what they were doing when it crashed on them.

  • AHArtAHArt Posts: 202

    The only time I have had crashes it is usually product related (once I run scene optimizer on it then it's fine)

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