Michael 2 in Daz Studio 4.6?
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I'm interested in purchasing some content for Daz (Viking and Saxons people packs). But its based off "Michael 2 & 1".
Will that content even work in Daz 4.6?
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I'm interested in purchasing some content for Daz (Viking and Saxons people packs). But its based off "Michael 2 & 1".
Will that content even work in Daz 4.6?
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I bought those when they had a big sale a while back, are quite nice clothes if you have Michael 2
if not rather hard to use on genesis etc, I made a Michael 2 full body morph myself by shaping and collision and used transfer utility to get them on genesis but without M2 would be rather hard.
Thanks for the tips. So if I understand you correctly, if I can get genesis shaped like michael 2 somehow, and use the transfer utility to move the clothes to the Genesis model while morphed into Michael 2 it can work?
Well not really, you create a clone so to speak
exporting an obj of the morphed copy and importing it using morphloader and save as a support asset think adjust rigging to figure space and ERC freeze gets thrown in there somewhere too.
if you are lucky it will work.
I had to make several attempts following Katteys clone tutorial.
http://www.daz3d.com/forums/discussion/24093/
I actually now that I think of it, got the clothes on a M2 shaped to match Genesis, made genesis the collision object adding a smoothing modifier hid both and exported the clothes as an obj and reimported them and used transfer utility to fit.
Think I may have used genX to get the M3 to M2 morph too
I did say it was rather hard!!!
A lot of fluffing around, easier to use M2 in my opinion
I after much searching found nice textures and morphs for him too, that too took a lot of looking, a few PA's on other sites had some.
http://www.daz3d.com/forums/discussion/22725/ here is a link!!!
Thanks for the tips, it does sound like a pain. I need some vikings and saxons for my project though. So I guess its either buy and try to adapt these or make my own. Both seem just as daunting.