genesis 3 in zbrush
bluto
Posts: 842
ok , this one is going to need a zbrush guru to un stik a zb noob . here goes ....
i sculped a morpf for genesis 3 female in zbrush . , i have skinbuilder foe genesis 3 in daz studio .
i want to aply m the skin i built to the g3f tool i imported in zbrush so that i can accent the contours of the morph in polypaint and save the adapted texture maps..
. how do im do that?
Comments
It is a bit of a fiddle, and I can't recall the exact steps. Assuming it hasn't chnaged in the last couple of versions it is along these lines:
You need to have the imported mesh in ZBrush grouped for its surfaces, which using GoZ it won't be - ZBrush grouping does have an option to group by UVs which will be a starting point, but things like nails will then all have their own group (it goes by discounnected UV islands) so some tidying up will be needed. You need to import the various maps as texturs, inverting the V axis when you do so. Then you have to hide all but one group (or if you didn't tidy up, all the groups but those that use a particular map in DS), then select the matching textures, and finally use the PolyPaints from texture command to apply it to the visible part of the model; then repeat that for each of the other maps.
Polypaint does depend on the level of divisions in ZBrush, but remember that with Smth on applying more divisions will distort the teeth even when you go back to 0 to send the morph to DS.