What is the closest commercial product for this brunette hair ? Typical Italian hair I'd say

PP Posts: 36

Hi all, it's me again with a question on hair.

I've searched a lot of hair (and spent consequently)  and I can't find something close to this : the main feature is that the hair are very flat and parted.

One can say that there is the DForce Classic Long Hair but too me there is too much volume on top and sides.

Thanks a lot in advance for your suggestions :-)

hair.jpg
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Comments

  • PP Posts: 36

    Thanks for these fast replies  !

    I think this one might work, https://www.daz3d.com/nirv-sweet-pie-hair-for-genesis-8-females, I'll give it a try.

    And thanks too for the https://www.daz3d.com/2021-01-hair-for-genesis-8-females which for some reasons I never saw.

    Cheers mates

  • @P

    I had the exact same critique of dForce Classic Long Hair: It's perfect in every other way, but it has too much volume.

    I ended up exporting it to Blender at base resolution as OBJ, fixed everything with Proportional Editing, and imported it back as a morph.

    Or maybe you could use the Geometry Editor tool to delete some entire surfaces to decrease the volume. If I recall, Linday's Classic Curly seems intentionally set up to facilitate that, so maybe Classic Long is, as well.

  • MelissaGTMelissaGT Posts: 2,611
    edited June 2021

    P said:

    Hi all, it's me again with a question on hair.

    I've searched a lot of hair (and spent consequently)  and I can't find something close to this : the main feature is that the hair are very flat and parted.

    One can say that there is the DForce Classic Long Hair but too me there is too much volume on top and sides.

    Thanks a lot in advance for your suggestions :-)

    If you slightly increase the gravity before simulating, you'll get much less volume. You can also dial up the thickness morph before simulating (which consequently makes it less voluminous). 

     

    Post edited by MelissaGT on
  • nonesuch00nonesuch00 Posts: 18,316

    Here is a somewhat recent G8F cheap PC+ product. The part isn't smack in the center though and there is a slight of wave in it, I guess from drying with salt water in it.

    Fanta Sea Hair for Genesis 8 Female(s) | Daz 3D

  • PP Posts: 36

    TheMysteryIsThePoint said:

    @P

    I had the exact same critique of dForce Classic Long Hair: It's perfect in every other way, but it has too much volume.

    I ended up exporting it to Blender at base resolution as OBJ, fixed everything with Proportional Editing, and imported it back as a morph.

    Or maybe you could use the Geometry Editor tool to delete some entire surfaces to decrease the volume. If I recall, Linday's Classic Curly seems intentionally set up to facilitate that, so maybe Classic Long is, as well.

    Thanks. I'll need to move to "confirmed newbie" status to be able to do that. Yet I'm just an "Absolute Beginner" !

  • P said:

    TheMysteryIsThePoint said:

    @P

    I had the exact same critique of dForce Classic Long Hair: It's perfect in every other way, but it has too much volume.

    I ended up exporting it to Blender at base resolution as OBJ, fixed everything with Proportional Editing, and imported it back as a morph.

    Or maybe you could use the Geometry Editor tool to delete some entire surfaces to decrease the volume. If I recall, Linday's Classic Curly seems intentionally set up to facilitate that, so maybe Classic Long is, as well.

    Thanks. I'll need to move to "confirmed newbie" status to be able to do that. Yet I'm just an "Absolute Beginner" !

    If you're referring to the Blender part, it's really not as hard as it may seem, and you'll find lots of people to walk you through it in the Blender forums here. It's really liberating not to have to search for an exact product when you can just modify an existing one.

    But beware... particularly with hair, it's so satisfying styling the hair that you can waste hours just fiddling toward no particular end at all before remembering that you did have an actual goal in mind :)

     

  • KrzysztofaKrzysztofa Posts: 226

    melissastjames said:

    P said:

    Hi all, it's me again with a question on hair.

    I've searched a lot of hair (and spent consequently)  and I can't find something close to this : the main feature is that the hair are very flat and parted.

    One can say that there is the DForce Classic Long Hair but too me there is too much volume on top and sides.

    Thanks a lot in advance for your suggestions :-)

    If you slightly increase the gravity before simulating, you'll get much less volume. You can also dial up the thickness morph before simulating (which consequently makes it less voluminous). 

    Gonna second this one. Try bumping the gravity to 2.5 (turn the limits off on the environment > gravity parameter). Some of Linday's hairs are designed with higher grav values in mind.

  • MattymanxMattymanx Posts: 6,954
    edited June 2021

    I am going to highly recommend Classic Long Hair with dForce

    https://www.artstation.com/artwork/KrDdXx

    https://www.artstation.com/artwork/R3G6bm

    https://www.artstation.com/artwork/dOA9LA

    https://www.artstation.com/artwork/mqGnK9

    And check out all the other images of May wearing that hair.

     

    Several tips when using Classic Long Hair wtih dForce for Genesis 8 Female:

    The hair has no skull cap of its own so I took one from another set and removed the hair strands using the geometry editor.

    For the smoothing modifier, I set collision to the skull cap mentioned above, and Collision is set to 6 and smoothing is set to 4.  Remember to shut it off before drapping.

    I find it best to parent the hair to the characters head instead of auto-fitting.  This way I can better adjust how the hair sits on the head.

    You can adjust the hair settings to get the hair down to her waist.

     

    dForce tips for Classic Long heir with dee Force:

    I tend to keep the Collision mesh resolution at Viewport and Collision Mode is set to Better.  I find I get good results with the hair that way.

    I discovered something good by accident that will help with hair and clothing for dForce and you can set up a simple scene to test this

    Set the following dForce values:

    Initialization Time: 2

    Start Bones From Memorized Pose: ON

    Pose Transition Time: 2

    Stabilization Time: 4

    What this will do is it will start drapping the cloth or hair in the default T or A pose of the figure.  Then it will start posing your figure, then when it is done it will keep posing the cloth or hair so that you should end up with a much more natural looking result.  It will take longer than just a regular drape but it works really well for both cloth and hair.

     

    Post edited by Mattymanx on
  • KrzysztofaKrzysztofa Posts: 226

    Attached is an example of dForce classic hair with gravity set to 2.5 and using the dForce sim values Mattymanx shared.

    gravity up.jpg
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  • I think this:

    https://www.renderosity.com/rr/mod/bcs/hr-224/139472/

    comes pretty close. Be aware though that it is not for current genesis figures. It can be made to work however - I have this product and I have used it on genesis 8 (the attached image is on Gabriela 8).

    Hair.jpg
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