Kudos to the Team for the Progress on DazToC4D
tdpubs
Posts: 11
I'm very impressed with the rapid progression of the development. I've been manually transferring controls for Daz figures for years and this has been a god send. I'm still trying to figure out how to transfer hand morphs as a standard group in the bridge. Finger controls are important so if you've already got them please let us know how to access them. Thanks. Keep up the good work.
P.S. I love the updated Morph Controller Group setup. Any future plans for a Visual Selector for the IK Controls?
Comments
+1, very nice to see it being given some attention. Still a long, long ways to go but it's getting there slowly and surely.
Thanks! Still long ways to go. Not sure about future updates we will be focusing on further down the road. But, fixing the control rig and the conversion materials is the next task on the bridge.
I recently had it just stop working, after installing to a new computer I downloaded the latest master file from GitHub and it'll show up in Cinema 4D but not in DAZ Studio. On my other laptop where it's still installed, it'd only have the new features you guys developed on certain figures but not others. Dragon 3, Deinonychus, etc? Works. The Constrictor, Tyrannosaurus 1.0 and 2.0, and any 'legacy' (As in, Poser cr2) content? Won't work, can onmly export using the "Environment and Props" option and no Morphs.
Also refuses to install the Bridge via the Install Manager and DAZ Central. :/ They insist the Bridge is installed, but it only ever shows up in Cinema4D, never in D|S