For all you NVidia 2/3k series users: NVidia Canvas is for you!

[For all you NVidia 2/3k series users: NVidia Canvas is for you!] And it's 100% free! So imagine the backgrounds that you can make for all your outdoor renders!
Let's hope that we'll see some amazing renders being made here in the gallery!
Edited for Please put your question in the post body and the title - Daz 3D Forums


Screenshot 2021-06-25 030930.png
1019 x 1017 - 848K
Post edited by Richard Haseltine on
Comments
Sometimes I have to say Wow!
Whatever will they come up with next?
Thought I would have a dabble just for the fun of it. Very easy to use and quite intuitive.
David
Literal mocap from 2D video! And 3D models from 2D images, it's in its initial stages, but will certainly grow for future HD model use!
I've seen a few examples of 3D models from 2D images - early days but still impressive. Now if they can somehow combine the features of the new Canvas software with the 3D from 2D images ... that would be something!
Just wait, we'll soon see that eventually! I mean, just look at AI algorithms with face app!
another reason to wish I had a 2080ti
Now this looks interesting.
Woah, and free too! Looks very cool I'll check that out later, thanks!
Will try it.
Thanks!
You're welcome all, I thought it would be good to turn you folks on to such an amazing program!
Hey, that's pretty fun. Here is my first attempt with a couple different styles applied.
WoW! Those are really cool, it's incredible how realistic AI-generated landscapes look!
Sayanorow matte painters :P
Trying to install, but it's taking a super long time and appears to be stuck.
It says it needs driver 460.89 or later, window 10 with update 2004 and basically any rtx VC;
I have Studio Driver 471.11, windows 10 20H2 and RTX2080ti; anyone know what might be causing the issue or does it just take a crazy long time to install?
EDIT:
eventually installed, took 10 or 20 minutes of it checking compatibility
They look amazing ... have you used anything or done anything to boost the resolution?
What i find impresive is how fast this is. I was worried because I'm on a laptop with an RTX2060 (so, mobile), while not the lowest is certainly in the lower end ......but this is still really fast, no delays and no stress on the card (fans don't go high like when doing anything other than web browsing); i guess is indeed mostly using the rtx cores that are a small portion of the card.
Looking forward to what this will do next.
I used the defaults.
It's interesting. Would like to see more "styles" and the ability to save at a bigger size in the general release. Ran this through Gigapixel and added fog in PS because the fog in Canvas is ridiculous.
Nice work! Yeah, gigapixel is another excellent AI program!
All these cool things and I can't get an nVidia RTX because of cryptominers/NFTs.
All scalpers need to be scalped... under anesthesia of course, I'm not a monster after all :)
Is there a limit to the resolution?
I haven't found a way to increase the draw size as of yet, so I cannot say for sure...
Thanks @takezo_3001 !
Is it somehow connected to Nvidia Omniverse?
The online user guide/manual indicates that when starting a new canvas you choose the resolution and aspect ration. So far is fixed, so probably is something that will be available on the main realease.
Been testing a bit with the layers feature, and the layers are merged before the program does its intelligent painting magic.
This means, you can't (for example) paint a mountain range on one layer, and another mountain range positioned a bit lower on another layer to have a combination of near and distant mountains. The layers get merged, and give you one single mountain range.
Some drawstyles also always move to the front, even if when on a lower layer. Especially fog tends to do this, I had a small dot of it on a seperate layer behind a mountain, and it still hid the entire mountain.
Snow seems hit and miss. When you only want to have snow on the very top of a mountain, draw a very small dot of snow just above the mountain. You may have to try a few times to get it the way you want.
Thanks for the detailed analysis, this is very useful information!